ZttII

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ZttII
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  • IMO I think the solution for the grind is just to change the teachable system, since when people complain about the "grind" they complain about having to do so for perks, mostly. I think that when you buy a killer or survivor, their perks should be instantly unlocked for all of your killers. This shaves off 40 levels of…
  • Loved the movie, and I'm sure fans would love to see this in DBD but IMO it's too "kiddy". There's plenty of legitimate horror licenses BHVR could get before they turn to content like this and, to a lesser extent, FNAF.
  • I find comms aren't really that much of a problem for most killers. For Trapper it can be annoying to have your traps called out to the whole team, but by and large it doesn't really matter. There's no information in this game that can't really be replaced with good game sense. If players consistently make the "correct"…
  • How is that fair? Survivors move slower than killers, can't fight back, and have to rely on limited resources to escape a chase. By adding a stamina bar you're putting a time limit on every chase and the survivor is guaranteed to get downed. What's the point? They can literally never escape. The game is asymmetric and…
  • I think an issue is that the devs would say that each challenge is not necessarily designed to be earned in a single go. That means they would factor the rift fragments earned in all of your attempts into the math. So for example, if you farm with survivors to get a master challenge, then you would get 5 rift fragments for…
  • How are they trash? The Oni is considered by many to be very strong and I find the Deathslinger can be brutal if you have practice and experience. Perks are another story. They're mostly bad, but the killers themselves are much stronger than you're giving them credit for. They're just different. Oni is a beast at the 4v1…
  • While I agree that the ranking system as is is kind of a mess, I don't agree that adding a separate ranked mode is going to help. Will it make those games more competitive? Not really. What's going to change? I guess they could set the matchmaking parameters tighter so there's less extremes, but the queue times would…
  • On top of what everyone is else is saying, if you share the game with an SO or a kid or whoever that uses the same computer as you, they'll have access to all of the content that you'll buy through steam but nothing that you bought via auric cells.
  • I agree that killer can be frustrating, especially if you're still learning all of the perks. I think a problem with nerfing second chance perks is that in a solo queue some of them are mandatory because you can't really rely on your teammates. If a survivor comes and farms you off the hook, what are you supposed to do?…
  • I find a lot of the discussion about "the grind" interesting for a few reasons. I'll give you an example: before I got the game, all I heard about it was that it was very grindy. That was the big-picture conversation dominating the issue. "The grind." So naturally I avoided it until my friends got into it, and then I…
    in Grind issues Comment by ZttII May 2020
  • I used to hate going against Spirit, but I really don't think she's that bad now since her prayer beads nerf. She is very easy to play IMO, but Iron Will usually works fine at high ranks. You can also deviate from the meta and run Urban Evasion which will help you get out of a tight spot when you hear the phasing sound.…
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