Comments
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it's a good change. i just hope the delay between the first and second click remains the same because sometimes you start a blind too early when going for a save so you need to delay it a bit to get the timing right
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then someone dies and it's impossible to win. pass!
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100% those addons. self heal speeds can be dumb with survivor. botany + green medkit and syringe can go hard mid chase especially if u still have the speed serum addons from halloween.
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huntress and demo. huntress is a lot of fun to hit snipes with but she's also throwing trucks at people. demo's shred happens almost instantly and barely slows u so it's really easy to hit. not to mention it literally SHREDS through pallets. super unfun to play against because you have to drop early pretty often, and with…
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this game is "whatever side decides to bring the most broken #########" sided nerf the broken ######### on both sides.
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yeah... except it wouldn't. if someone doesn't want to play the game, trust me, they won't. they can just as easily run at the killer after being unhooked and refuse to do anything useful for the team. how do u stop that?
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yeah it is powerful, that's why the conditions for it are so strict, and easily avoidable in every game. that's why I believe it wouldnt be broken in the slightest. devs themselves have said ds discourages tunneling, and I think it does the complete the opposite once used. making it work on both hook states is perfect for…
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ok but why is it not meant to be guaranteed...? and why do you think it working for both hook states would make it stop tunneling...? the way it is now, it kind of encourages tunneling once you've been hit by it because now you know whoever used it wont have it again. I agree with OP. let's make ds actual anti tunnel while…
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I know hope and blood pact stack just from playing with them at least
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no one left behind + hope + blood pact since I think no one left behind haste buff will also be permanent. I wanna go zooming
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some of u are missing the point. feel how u want about the perk, im saying they shouldn't take a good perk and completely ruin it to the point no one will ever pick it unless they're trying to waste a perk slot.
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it's not. forget everything having to do with hitboxes or latency or whatever. seeing something hit you that CLEARLY didn't hit you on your screen is a frustrating experience for anyone.
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i like flashlights having different interactions depending on the killer, it adds an extra layer of variety on top of playing a different killer each game. i don't think lightburn needs to go away, but i always found it weird that lightburning a wraith is a 3 second stun, but lightburning a nurse is only 2 seconds. they…
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yes. this is literally why i went out of my way to buy the artist, deathslinger, and ghostface to get all these perks on her, and see for myself if it were as strong as i thought it would be. my previous discussion was pure speculation as to what you could do with this build. there's no more wondering (from me) if this…
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killer/perk synergies are fine. camp while pressuring every gen on the map synergies are not fine. also what about that is "dbd logic"? not changing boons is on the devs, trying to show why i think this build on the artist is a problem is a me thing.
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i don't think it matters that artist isn't the ideal camping killer. honestly, i'd argue against that based off this build alone. even though they often get the 1 for 1 (which is what i wanted because otherwise i couldn't show the build), i kept getting hook states, and they couldn't get a generator done for over 8…
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lol i promise you it wasn't much fun for me either. i don't enjoy the camping playstyle, and i only felt bad about doing it. i didn't even own her until i saw DMS was getting a buff, and I just had to see for myself if this build would be as busted as i thought it would be. sure enough, it's busted!
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actually u can get at least 21k with max objective, boldness and escaping lol. booning gives 1500 in boldness each time u do it
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ok so i let go of the gen and let it explode to pain resonance. then when i hop back onto the gen a crow comes flying at me so i have to let go again and activate dead man's switch. i cant get back on the gen for another 40 seconds because of a ranged attack from across the map, so the killer doesn't even need to bother…
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I guess we'll have to see in the ptb, but that's why I recommended staratruck. no one would want to get the save when you're only 10 meters away from the hook and they're exposed. that's the point of dead man's switch on the artist. If they dodge the crow, you got what u wanted! that gen is now blocked and the survivor…
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probably one of their other three slowdowns lol. fr tho, this perk does seem like it would be a must have on her with the upcoming changes, but i really dont expect it to go to live the way it is now.
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the system is much too easily exploitable. i'd much rather get 8 hooks and let everyone escape so i consistently get high amounts of bloodpoints every game than kill people and risk varying amounts of bp against better teams. the same goes for survivor. i can play my heart out up until endgame and just die to the collapse…
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greats instead of goods
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reminder that trickster shouldn't exist
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idk. i think it would easily beat headon as the worst exhaustion perk in the game, and wouldn't see much use other than in dedicated builds. also, every other exhaustion perk is pretty much up to you when you want to use it, but this one would rely on the killer slugging. I also don't like the idea of another survivor…
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green map with range addons is good too and saves a perk slot! but if u want to use a perk, I'd say go for visionary
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I don't think there's a realistic way to stop that (if you mean things like t bagging or clicking flashlights), plus it's just taunting your opponent, like nodding your head as killer
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well what do u want to see changed?
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okay you have to be memeing
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yeah they're totally nerfing her because she kills, you're not just being ignorant or anything..
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you couldn't be anymore wrong about that LOL
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I fell asleep imagining being in a game like that, playing either side
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I'd play more if I didn't have to wait 5-10 minutes for a lobby
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an offering so game changing shouldn't exis- moris: but seriously that'd be broken
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how about addressing those ridiculous windows instead of hurting every other window vault. this would be so unessecary, learn to run basic structures
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oh no I can't do literally nothing and profit anymore!!!!
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do gens.
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save the best for last literally doesn't have a downside of demi, so u can probably imagine how good it is on him
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no. it's harder to not pip than it is TO pip, and you could just play spirit or Insta saw billy up to rank 1. you don't have to be good to rank up
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so it's okay for her to have such little counter play because it's a horror game? if the game were balanced around that it would've died ages ago and theres nothing "horror" about it, no experienced player fears spirit, she's just boring
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please... no... I have kids to feed!
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I disagree. I think dead hard is the best survivor perk in the game. in the right hands, it's essentially a third a health state. a killer's only hope to counter it is to hope the survivor isn't using dead hard properly (to dodge hits, and not gain distance). sure spine chill grants you more awareness, but most of the time…
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when this syringe nerf drops, every survivor ultra rare will be worse picks than the other addons, so I don't see why not
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the name is fitting
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it'd be nice if the killer also had to think about what they're doing and not just phase, listen, hit, repeat
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theres nothing balanced about noed when it's on a killer with map pressure. if they're at all competent u wont have much free time to dick around on totems, especially on inside maps or maps like swamp. and a majority of survivors perks u may consider crutches are easily avoidable, but this isnt the post for that.
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I'm not wrong tho lmao. that's why it wont be touched. nothing salty about it, it's just true
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bad killers need pity kills or they'll quit
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yeah I agree that outplaying a good player is a lot more satisfying than running someone with 100 hrs for 5 gens. I'm also glad u also threw in that last bit tho. most experienced killers like to run aids builds/killers that aren't fun to face at all. the choice for me is clear in which I'd rather face
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I prefer not to waste a perk slot to counter something already so easily counterable