Comments
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Its fairly obvious that you should separate out the perks. Shrine will convert basement hooks into scourge hooks. Other scourge perks will convert 4 random map hooks into scourge hooks. So running shrine + scourge perk = 4 map scourge hooks plus basement scourge hooks. And yes, shrine means hooking someone on a map scourge…
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Unfortunately this killer is so bad right now that I believe the only strategy that can work is a basement camp strategy. Perks that help you get them into basement plus any stall would fit this. When someone comes into basement to save, this gives you lots of knife hits, so start spamming them as soon as they commit to…
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next gen consoles are going to do wonders for this game, especially with the graphics update. No more FPS dips, no more loading!
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Brutal strength meta? :)
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The devs actually said the bug is due to the sequence of logic steps.. 1) You swing, 2) logic determines a hit, 3) animation dressing turns you towards survivor, 4) logic checks for any objects between you and survivor, 5) if object then miss, else hit. Step4 should be done during step2, if a hit is calculated then nothing…
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They did say something.. that they will increase sensitivity options on console. It's on their list along side loads of latency fixes and bugs, I'll let you figure out where it is on their priorities.
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But if the logic calculates you have the hit (before animation dressing), no amount of juking should take that away. If you turn animation dressing off then your hit may look janky but should always hit. I would prefer this janky looking hit over the chance of it being taken away due to animation dressing bug.
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You misunderstood. When the game calculates a hit, it then performs animation dressing which turns you towards the survivor. However this is bugged and will sometimes make you hit an object instead. So this bug can make you miss where you should have hit. I think they should fix this as priority or remove the animation…
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That's great news, couldn't get many downs with how it was before on ps4.
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I believe you can now turn faster during demon strike but its capped at 90 degrees, I.e. full turn left or right. I'm hoping console turn speed is set fast.
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main issue on console with Oni is trying to demon strike out of charge round a bend. I believe its supposed to be able to rotate around 90 degrees before it strikes, however on console the controller sensitivity set to max only allows around 45 degrees (or at least not close to the intended 90). It means when charging…
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I really want to do well with Oni on PS4 but his slow turning speed with demon strike makes it very difficult. Are you going to address this issue? Maybe give him faster strike turning on console only. Thanks.
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Seems most who bought him on ps4 are giving up on him. Hes difficult to control, although when you master his drifting in sprint it becomes more fun and better. His main control issues are around his demon strike, using it out of sprint or walking when trying to turn and hit is very difficult. I know they nerfed his…
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When dedicated servers come in, they will be able to correctly identify repeat DC behaviour and punish accordingly.
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I'm trying surveilance and putting portals hidden alittle away from gens. Once kicked this is then a great trap as you can see when someone goes back to gen. You then portal over and whilst your tr/stain is hidden get right upto them. I've even managed a grab doing this, make sure portal is not too close or they hear you…
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Devs mentioned on a stream that they will most likely change some of legions addons. The ones that debuff survivors when hit twice in frenzy will work on 1st hit instead.