Comments
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for some people it isn't enough that they won they also have to feel like you lost
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unironically a 5% haste bonus when outside of 12m of a survivor (distance when you start chase) would cut down immensely on the most boring part of the gameplay loop in dbd which is hold W to eventually start chase
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A survivor hit with a hatchet gains 4m in net distance during the 2s of cooldown before they are back at 4.0m/s and you are back to 4.4m/s (6m/s * 1.8 + 4m/s * 0.2) - (3.74m/s * 2)
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Arguably scamper under pallets is just never in a good spot since most loops in the game are just pallets without windows and being able to basically hide completely under 90% of the walls on tiles then scamper under a pallet for a free hit on a 50/50 (which you can easily do multiple times on the same pallet in the same…
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3 years ago very true, recently, more varied
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exactly its always playing 2nd fiddle or 3rd fiddle to them, If I want a vault perk in a build it would never be a first choice, and based on the 5% gap between it and bamboozle it might not even be the 2nd choice, at best its in a build where you stack 3 vault perks and then lose the game because thats the only thing you…
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yeah but the licensed chapters shouldn't have simple perks, its a time to get creative and do something big, id rather see their normal content have the simple perks instead. I mean look at myers vs billy, myers perks are extremely complex and billy perks are like 50% this, no blind that ect 20% vault speed, 25% stun…
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Nope, since currently there is sort of a cut off in matches where if a survivor dies before a certain point lets just say ~2 gens left the killer can snowball hard enough where survivors don't really stand a chance and it confirms a win, every thing past that leads to a few escapes and anything before that is just gravy.…
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It is kind of clarified in the dev note Dev note: Scamper could sometimes lead to unavoidable hits since Survivors could not possibly get someplace safe in the time it took for Chucky to crawl under the pallet. We want to shift his gameplay away from these easy hits (Scamper then basic attack) and instead encourage using…
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Its still a normal thing its not an additional thing so it doesn't need to be shut off especially since its a 1.3s vault vs a 1.7s vault compared to adding an interaction of scampering under pallets
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you mean vaulting a window that thing killers do why would he not be able to vault
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zombies are about 1m/s harpoon is about 40m/s hatchets vary based on charge between 25 to 40m/s +10/20/30% more with addons
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I think this post would benefit with more information on the attacks, such as relative projectile sizes / aoe of the bolt like 1 / 2m across, or similar in size to a hatchet, as well as projectile speeds, ability to go through walls ect. Its kind of hard to picture how the attacks would work without adding a few more…
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Bhvr hates the idea of emergent properties they don't care they accidentally made something cool that people love they just care it isn't exactly what they wanted
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back in the day if survivors tried to win they won hand over fist no questions asked no contest against all killers except nurse but when you mix the fact of solo queue not having optimal survivors, less indicators for what teammates are doing ect the game was much more casual so unless you got that 4 man sweat squad…
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Scamper is just boring gameplay scamper in power only is probably going to be too weak in its current state and definitely boring though. I think making it 1s or even 0.7s (currently its 1.4s) would be more interesting to see how it plays out
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"I forgot gaming laptop in the shadow realm and stole it back just in time to watch the 8th anniversary live stream"
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Well the problem with the perk is that it doesn't just fill what its one niche as a defensive perk should be especially when it has a very strong effect because as the stun gets longer its offensive potential increases Weak ds with a 3s stun mostly used defensively by smart and coordinated survivors. Go down in a good area…
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Double the range to 64m, Remove the cooldown, and make highlighted gens show progress based on intensity of aura (like that one wraith addon)
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He is really only good for jumpscare hits and grabs, pay attention to teammates being disrupted and assume if he isn't bothering anyone for a little bit he might be coming after you, heal when possible in open areas and if he takes chase its a free win because he is a 105 killer
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This applies almost universally, his just happens to be an instant down Other kills who this happens to and instant down Bubba Billy Wesker* Its just timing of the interaction
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Well I guess you never read into any of those discussions talking about it but here goes The block button used to stop you from getting matched with that player which on paper seemed like an ok idea but it ended up functioning as a player blacklist where if enough people block you especially survivors blocking killers for…
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Or
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I like the idea of more effective regression perks (outside of the meta of course) so heres a new perk and a change I would make to surge New perk (generic) All in the wrist Basic attacks can now apply regression to generators (5% and any activate perk effects)(aka just smack a gen with an m1 faster than a kick and keeps…
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I wouldn't trust nightlight stats for balancing decisions since its guaranteed polarized towards better players, you don't see bad players going out of their way to make sure their stats and builds are recorded
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Its camping, no nothing is going to come of it since they don't care to remove camping just facecamping
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I don't care for survivors winning when they lose
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Stream sniping isn't cheating if you want free advertising you get what comes with it. Just hide your name 24/7 or don't advertise anything
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Yeah but its at a level of niche where it just won't see use, sure it "can" do something but its never going to be enough compared to the next 50 perks ahead of it that would slot into builds firs, middle of the pack just doesn't cut it
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Frankly I just think you show who is in a swf, that means on average people will see a swf and bring stronger things or dodge if they don't feel comfortable on average making swfs have tougher matches to balance out communication
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3.5 years ago
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Buckle up would still give endurance to a picked up survivor without any activation conditions meaning you can almost get the same effect as long as the picked up survivor blocks properly and WGLF with an activation requirement would be a stronger combo because it would give both endurance Makes the combo with no…
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Swap the endurance to be both survivors instead of just the healed survivor and take away the self endurance of buckle up
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Pre update Base kit, 141.5% speed differential (5.66m/s) With flask of bleach, 145.5% speed differential (5.82m/s) Post update With new speed addons, 147.25% speed difference. (5.89m/s) With 3% and flash of bleach, 148.95% speed difference (5.958m/s) (The differential is comparatively to how fast you are moving the clown…
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2 changes I would make to survivor bp gain Gain 25% of bp from teammate actions, since survivors as a team they should all get some reward for the actions of others, if a gen gives 1250 points then the survivor who was being chased gets 312, conversely if that chase ends and the chased survivor got 2k boldness bp then the…
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Plague, Legion, Freddy, Myers, Ghostface, Dredge, Deathslinger are all A through S tier support characters in a 2v8 mode because of either their passive effects, active effects that become much stronger and set up other killers, or global effects
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They talking about it comparatively as a blocking / slowdown perks that pair well with pain res instead of pain res + gridlock you physically can't get a pain res pop while corrupt is active meaning it would never block a pain res it minimizes the spread of progress to 4 gens so more likely than not 1 pain res will get…
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Either gone or overhauled, Visible numbers, Ranked/Casual Modes, better tracking and variance in matchmaking completely agree with the halo dev
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pig roar (not constant) wraith bings and bongs and whooshing (not constant but pretty egregious) dredges whooshing (egregious and constant) trappers breathing (egregious and constant to the point of easy tracking in loops) hags gargling (egregious and constant to the point of easy tracking in loops) nemesis stomping…
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well if we go that in depth pig roar wraith bings and bongs and whooshing dredges whooshing trappers breathing hags gargling nemesis stomping knights stomping chuckys laughing most killers whether stealthy or not have loud sounds that drastically impact stealth with perks, weirdly enough all stealth killers and killers…
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only 4 killers have a lulabye huntress because she is a ranged killer trickster because its funny onion because otherwise she would just be bootleg wraith freddy because he can have stealth but not too much it would have to be a mostly universal change / stealth nerf to give killers lulaybes just because they use stealth…
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Since you asked so nicely anything for you
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Well it all happened pretty fast across 2 updates mainly 6.1.0 and 6.2.0 but it was an accumulated change starting at around the release of the blight so 4.2.0 More forms of gaining bp started entering the game with the introduction of tomes meaning both sides had an additional ~4m bp they could earn just by completing…
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The secret to enjoying dbd forums is use it to put off university work because someone said something interesting
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traditionally yes but since this isn't even the language it was created in I think were fine
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Usually its 2 patches so its gonna be another ~5 weeks till we see any proposed changes and ~8 weeks till anything releases
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Every killer blight / nurse doesn't mean it should be easy
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seems like a one off bug, idk if thats killswitch worthy because its not replicable
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Cover the left side of your screen, just don't have the hud and manually keep track of all hook states and health states of your teammates as well as progress / activity they are doing