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canakavian

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canakavian
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  • I think it should be slightly different. Breaking a wall takes 6 seconds. (killers take long, survivors should take longer) It makes an explosion noise when broken for the killer (like missed skill checks) After breaking the wall you suffer the broken status effect for 90/75/60 seconds. (killers need several hits to break…
  • Easy. Just make the key work for the one who brought it. Only he can use the hatch, the others have to take the door (well the last person could still take the hatch just as now)
  • Exactly. I also think that having that information will make the queue healthier. What do I mean with that? Sometimes I had a really rough game and want a more chill games. If the next game I get into is against 3 players having matching names (and being an SWF) I will dodge. How makes that the queue healthier in the long…
  • I think SWF should be shown to Killers in lobby, but only 3 or 4 man SWF groups, 2 players premade groups are fine. There should be no bonus to killers for playing against SWF, except maybe bonus BP like 3 player SWF you get +25% BP and against 4 player SWF you get +50% BP, that would actually motivate people to play…
  • Option C can become very annoying in certain situations. What if only 2 remain and you hook someone. Het gets rescued, but the unhooker trades himself. Then the other comes in to unhook and trades himself in. Suddenly he will be not taking any hook damage for 2 minutes while on hook, regardless if he is camped or not. The…
  • OK, killer main here. A few thoughts on what you wrote. I think either killers need to be at the same pace or just slightly faster than the survivor, not 20% faster. Or if you won't change the killer's speed then you should take away bloodlust. Good killers don't need bloodlust or don't even make it to bloodlust when they…
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