The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Survivors should have aura on each other as basekit and the game should balance around it there's no way to address the communication gap of premades otherwise
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you can legit do gens faster than the killer can reach it from spawn
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what else is new
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this is a limitation of the data, unfortunately. i didn't follow any hard rules in that regard, generally playing a variety of killers. in general, i played in good faith with the intent of winning, without observing any 'unwritten rules' but also without ever intentionally griefing. the predominant complaint was…
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1/4 of main objective versus 1/5, sure killer perks are also woth 4x as much though so it evens out
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exhaustion perks should deactivate when a gen is completed
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i see no way this could realistically happen with how the game is structured
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5 seconds is far too long but some kind of mechanic to make endgame a little more competitive in this regard wouldn't be amiss, less even because of camping exit and moreso just because endgame is boring. something more like -exit gate progress now slowly decays to prevent 99s. this is on a delay and isn't especially fast…
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hook stages aren't actually hidden information for the killer, there's no reason to obsfuscate them aside from making the game more tedious if this HUD element were in the game the idea of removing it would be laughable
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shouldn't be balanced around execution difficulty should be looked at though
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They should make survivors spawn with a gun that they can shoot the killer with
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WOO centralises the meta and removes strategy from survivor, theres no reason to save resources with it rn the game is just loop simulator, theres no point creating deadzones as killer or trying to not create them as surv
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actually hooking people has been repeatedly nerfed every patch for a long time, the situations where it's not worth it are getting more and more common people can't complain about both slugging and unreasonably broad definitions of 'tunneling'/'camping' that mean the killer is obliged to just feed free unhooks to the…
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flashlights but with no counterplay lol
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contesting unhooks is part of the game
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escaping is toxic
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any other map getting touched whilst badham is still in its current state is insane
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you already die in this situation since the killer is forced to facecamp you
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imo it's not a question of balance or 'fairness', currently 1 hook egc is a snoozefest because both sides have entirely defined flowcharts to play the situation optimally. whilst this change does obviously tilt the needle towards killer it also makes the situation more interesting- killer can choose to risk it for the 2k…
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how is this going to solve egc hooks being campfests