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teabagging then complaining about bad sportsmanship
how does this make sense? survivors taunting after every stun or sus vault whiff, standing around at gates, clicking flashlights the entire game, yet proceeding to complain that you're being a bad sport by using optimal strategies to try and win the game?
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disable hook invuln during egc
currently the endgame meta favours hard camping hooked survivors since allowing a save guarantees both survs escape by abusing hook invulvn for a free protection hit i want to actually play the game during endgame but i'm forced to facecamp the hook to avoid more than likely losing both survivors
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can you avoid head on?
pretty much the title, i often approach the locker from the side and get the grab but i'm not sure if that's because i'm actually avoiding exposing myself or the surv is just missing their window is there actually a way to get a head on surv out of the locker without giving them a window to stun, or am i just facing skill…
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add killer equivalent of flashlight saves
if the killer hits a survivor within ten seconds of a generator being completed this should un-repair the generator and regress it to 50% this would counterbalance survivors being able to remove one of the killer's main game objectives retroactively with a single action, by allowing the killer to do it to survivors as well
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Can killers avoid flashlight saves on reaction?
Not a 'tips on how to counter flashlight' thread, I'm just unclear on if any mouse input from the killer is able to avoid a save assuming the survivor's timing and placement is fully correct?
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unhooking right on top of killer
with borrowed time being baseline and endurance perks being so readily available it's gotten to the point where defending a hook is basically pointless unless you're willing to facecamp it, which seems like the opposite of the point of the changes maybe i'm crazy but i don't think that unhooks should be something that…