daddroid1

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daddroid1
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  • A Surrender that would let a Bot take over would be more fair to the remaining survivors , rather than just self-sacrificing on first hook. Of course, the question is whether BHVR has the computing power to run 23,000 bots at the same time.
  • If the Distortion nerf was going to happen anyway, I think the change was a bit overdone. I do like the suggestion that a survivor gets notification if they have been revealed. BHVR might like that just to cut down on the erroneous reporting of hacks. One option to bring some function back might be to make it operate like…
  • Well, that sounds reasonable, but I'm guess the something else is not getting the downed survivor a bandage, or milk & cookies to help them feel better - more like downing another survivor, maybe the ONLY other one. I'm not blaming a killer for that, but not hooking them ought to have a trade-off, I want something…
  • Bleed-outs don't count as kills. That's not a punishment, that's a zero. Survivors do feel they are being punished by 4x slugging cuz they know the killers are giving up BP they don't need to. The end game slug where there's only 2 left is to max kills and BP, and the killer has near 100% control. There is basically NO…
  • I intended the amount of BP to transfer from killer to survivor to be fairly small. I didn’t want it to be a massive game change, but something where a slugged survivor had SOMETHING they could play for during that final period. If you surveyed all the survivors who have been left to bleed out on purpose, I’d expect a…
  • My play style tends to stealthy and patient, so StB works for me in combination with Kindred. I generally use StB on my friends (we are NOT a coordinated SWF) but have used it on randoms if they appear to be tunneled or just weak on evasion. I’m glad it’s in. It is a niche perk, but aren’t most? I’m ok w being exposed…
  • I commented on another thread that I would like to see the "Thumbs Up" replaced with a drop down list of BHVR pre-written comments that could be sent to other players. That would give console players a voice that would be fast to use. I would expect that 8-10 options would cover the large majority of situations, from "Good…
  • It WAS fixed. Ok, killer lobby could have used some better vertical separation to avoid over lap, but was easier to see in both lobbies. But this last update it reverted to original size, THEN the survivors in killer lobby got pushed back even further to the point its hard to see the outfits, very difficult to see carried…
  • If you don't like characters talking, don't buy the dialogue. A mute-option is a good idea. I thought Chucky is the closest to being a chatterbox, and that isn't excessive. As for the others, I thought their comments are pretty sparse, and I'm not suggesting any more than that. Like spice in food and profanity in…
  • After Nick Cage was added, I thought PeeWee Herman would be an interesting add, either as survivor or even killer. The dialogue would be hilarious. It'd be fun to watch him mount his tricycle and hit a survivor with a Blight-like rush.
  • You asked for a way for console players to communicate. I offered one I thought could be easy for the developers to implement, thus improving the chances of actually being implemented. I'd expect the range of responses, written by the devs, would cover the large majority of cases and exclude toxic responses. I thought that…
  • Instead of a thumbs up that goes nowhere, could have that open a drop down with pre-written appropriate comments to select from. I’d expect 5-10 would cover pretty much all the bases, be quick to use, and avoid toxicity
  • I'm a bit puzzled over your comment, but maybe you see something I don't. Regular game play should not result in any expectation of receiving a reward, so I'm not sure where a "hold rewards over others" , or "fostering rude and harsh behavior" might apply. It ought to be given only when someone does something extra…
  • The issue on tunneling seems to center on SWF groups vs soloQ. The game knows which survivors come in together. Can a counter be added to the game to track how many come in as a group, and adjust the endurance timer so if its all soloQ, or 2 solo + 2 friends, the endurance effect is, say, 2 seconds longer, versus if 3 SWF…
  • Doesn't It take 4 minutes to bleed out? That's quite a long boring time, and the only motivation/benefit to not dc is a slight satisfaction in not getting hooked. Semi tongue-in-cheek, what if, with one second left, a survivor went from dying to injured? Being downed then is an insta-kill, but now the dying survivor has a…
  • Somehow all the portraits, but especially the killers, look like from a high school yearbook. Bring back the originals, please?
  • As a general observation, if someone suggests a killer buff, I hope they play plenty of survivor where they would be ok facing off against that buff. The same for a survivor main suggesting killer nerfs, or survivor buffs. If you don't play plenty of both sides, its harder to appreciate whether a change is a helpful tweak…
  • Love the dialogue bits for Nick Cage, Ash Williams, Chuckie and Trickster. Would like to hear some for others (Bill Overbeck would be great!), that could be summoned by the player on demand (for consoles using the D pad buttons not used for gestures). Would think this would be easier to do than gestures
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