The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
-
I watched a streamer have this exact issue on Eyrie of Crows today.
-
Yes! I came back here to say that I found this finally. I used to be able to click the whole banner but now it's just the tiny button with the price. Seems like a weird change to bother making.
-
Having same issue on Nintendo Switch. Can get to Auric Cell purchase menu, but only option that works is "Back". Can't click on any of the cells to purchase.
-
Yes, this is also happening to me, playing on Nintendo Switch.
-
This happened to me today as well. Torment Creek map, playing as Claudette. Victor pounced and hit me, but then detached and landed on the ground, then it sounded like he got crushed and disappear. The game acted as if I had Victor attached for the rest of the match. I couldn't interact with anything, and couldn't escape…
-
I think there's inherently a problem when, as you say, "she's not intended to hook anyone." This update fixed some things with her, to be sure, but if anything it makes slugging even better, which makes gameplay more boring and frustrating for survivors. She feels somewhat better to play as from this update, but possibly…
-
I like this a lot. It's been miserable playing against new Sadako in solo queue since the update, and I think this kind of change would help a lot.
-
I encountered this issue today, and I believe it's a bug with Blight's Add-On Compound Thirty-Three. Pallets that blight was supposed to break using his power didn't break properly from survivor POV, so it looked like he was able to go through them. It looked just like the examples in the videos.
-
This happened to me as well. Legion appeared to still be in frenzy, but wasn't and was able to down survivors. I've seen clips of this on Twitter as well. Legion should be killswitched until this is fixed.
-
This is still happening. Had a Freddy teleport to the generator I spawned at literally the moment the game started just yesterday.
-
I've had this issue too. Lots more disconnection errors during matches, kicked from lobbys, even the game just closing randomly since the update. It's always been slightly buggy on Switch, but it's much worse now.
-
Still occurring for me as well. Also still experiencing issues where bloodweb won't load when going up a level. Both are rare, less than 10% of the time.
-
Same here on PDT. It's been showing 100% bonus for Survivor all day, but Survivor queue times have gotten longer and longer. Killer queue times are 15 seconds or less. 9:30PM PDT
-
This. Silencing cleansing or chest opening very rarely matters. But the extra seconds will negatively impact most games. And imagine needing to cleanse Devour or NOED with this. This "buff" could literally lose you the game. For such a weak perk to begin with and such a minor new effect, this does not need a drawback. They…
-
Agreed on most counts for sure. Off the Record - I also don't like how this change feels so incongruous with the intent of the perk. Instead of being stealthier after unhook, this will incentivize survivors to get in the killer's face to body block. The buff should have been to add reduced scratch marks or no loud noise…
-
Can confirm this has happened to me too, just started this patch. Was able to sabotage hooks with toolbox but not repair gens with it. Works some games but not others, on variety of maps. Conirmed key bindings for item use & interact are different. Very inconsistent, didn't work one game then worked the next. Playing on…
-
Can confirm this occurred to me as well, playing against The Shape on new Haddonfield. Exposed icon never went away, but he did regress to Tier 2 as normal.
-
I was actually wondering about this as a console/controller player myself. How does it work with Power Struggle? Does PS override the wiggle if you're by a pallet? Or do you have to time it and hit R1 twice or something. I'll probably have to just try it out later and see.
-
Just experienced this. No lullaby, and no terror radius or chase music. There was a heartbeat, though.
-
Can't provide logs as I'm on Switch, but same thing here. Happened with a Yellow medkit + bandages and a Green medkit. Both times was left injured but with a full heal bar. Not every time, only started with mid-chapter patch.
-
This just happened to me too. On hook, last gen popped, got rescued and was still injured. No speed boost either.
-
I have had this exact same issue. I've completed multiple gens with other survivors, and am not earning any progress towards the challenge. Started it yesterday after the release.
-
I have also noticed this. I even double checked that I had the Scoring Events setting set to "On", and I did. Some games just don't display any scoring events at all.
-
I have also had this issue on Switch. Some games the graphics seem fine (low quality compared to other platforms, but still fully rendered), but other games all the textures are blurry just like this. It used to happen once in a while before this patch, but now it's much more frequent.
-
My idea is similar to yours about taking perks out of the bloodweb, but a little different. Basically, replace specific perks in the bloodweb with "perk tokens" at 3 levels at the same frequency as current. You can then use a perk token to activate or upgrade any unlocked perk for that character. This way, you can…
-
Reiterating this issue is not just the RCPD map issue, which has been acknowledged. Just played a game on Azarov's Resting Place, game crashed about 1 minute after last gen was completed.
-
Just happened to me too. RCPD, 2-3 minutes in game, crash with "Software was closed" error. If this keeps happening I won't be able to play at all due to DC penalties.
-
This happens to me too, typically shortly after last gen is completed, both as survivor and killer. It happens about once a day for me, and I typically play 8-12 matches a day. Game freezes, error code comes up "The software was closed because an error occured", and back to Switch home screen. I've tried doing full system…
-
Am seeing this on Switch as well. Various maps, the scratches will show up in a quick flash, then disappear.
-
I'd make it just give Bloodlust a larger speed boost, so it helps you close down the chase faster. Chaining chases together could encourage slugging, which I don't know that they'd want to do. But increasing the speed boost would help do what it's intended to do, which is improve the killer in chases.
-
YES. The chase indicator would be huge for solo queue. I love basically all of these changes. The chase indicator in particular seems super useful for solo queue. Seeing perks and items would be helpful too, can't tell you the number of times I've had Deliverance active and I see multiple teammates jump off gens to come…
-
I love the idea of a practice mode with killers/survivors with super basic AI like the tutorials, just to get the feel of a killer's power. For those of us who don't have friends who play DBD. It would also be nice if you could select a map for it, so if a reworked or new map comes out you could check it out, learn the new…
-
I'd love to see add-ons that change the type of trap she has. For example, an add-on that changes the traps to the laser collar and has a different trigger than gen completion. Give her 3-4 different traps that have different animations and triggers, that way there's a "game" to figuring out how to best play around what…
-
My only suggestion for Doctor would be for hooked survivors to automatically regress out of Madness 3. Could very slightly help dissuade tunneling, and make it easier for the unhooker to draw aggro, since the unhooked won't be screaming. But mainly a qualify of life change for those that find the Madness 3 audio very…
-
YES on the trapper speed boost perk. Would make him really scary if he's chasing one survivor and another one gets trapped. Also like the idea of skill checks on disarming traps, synergizes with his Unnerving Presence perk. I also think it's super necessary to give him base kit ability to carry multiple traps. I don't…
-
I see you and raise you this one. How is this type of matchmaking even possible? I had just downloaded Pyramid Head and was trying him out to learn his power, and this was one of my first few games. SWF as well, you can tell from the add-ons & offerings. And this isn't even going to be a fun game for the survivors either,…
-
Just notify survivors once NOED is active, instead of waiting for someone to go down. That would help tremendously and remove some of the feel bad moments without significantly nerfing the perk. We get notified when exposed from Rancor, Make Your Choice, Iron Maiden, etc. That's my suggestion, & do the same for Devour Hope.
-
I like Bubba as he is now and I actually like that he's easy to use. It's good for the game to have some number of killers that aren't super skill-intensive so newer players have multiple options beyond just Trapper as they get better. The only change I'd like to see for Bubba is some way to dissuade his worst behavior:…
-
I don't think it would solve much, because other than streamers, rank doesn't mean much so tons of good players would just switch to chill mode and still play hard. I'd rather see a challenge mode that sets up non-ranked games with different rule sets for more fun/casual play.
-
I'm a big fan of the special attack part of this. The fact that it's a Demogorgon perk and it doesn't work with Shred is such a bummer. I also like the idea of tying the range to terror radius, but that's also just a Doctor wish thing, since he's my main when I play killer, and I like fun builds for him. I don't think the…
-
My experience with MMR so far: As survivor, played about 20 matches. For context, I'm a purple rank survivor, not great at running/looping, but decent. The first 10-12 games I played with MMR on I was put in survivor squads of mostly rank 17-20 survivors, and against similarly ranked killers, and my escape rate went way…
-
This happened to me too, playing on Switch. After a fellow survivor got interrupted on a save attempt, I floated off the hook just like that.
-
I just posted this on another thread. My thought on NOED is a very minor tweak, which is just to tell the Survivors they're exposed as soon as it activates, instead of waiting for a hit. Every other perk that exposes you tells you right away, so why not NOED? Survivors would pop the gen, see they're exposed, and either…
-
In general I don't encounter too many toxic Killers. A couple times a day I'll face a tunneler or camper and can usually play around it okay. I did play against a Spirit who refused to hook anyone and just kept slugging. She'd only hook someone once they were moments away from bleeding out, so we spent the whole game on…
-
On both sides, a clearer understanding of aura reading/info perks. For example, as Survivor, learning about BBQ & Chili was game-changing and I stopped wondering how they always found me so quickly. As Killer, I never understood how Survivors always knew I was coming until I figured out they were all running Spine Chill.
-
I play killer and survivor evenly, and from my experience, the issue has a lot to do with matchmaking. As a mid-rank killer (Green ranks currently), I am frequently put up against all Red Rank teams that run circles around me. The game actually feels balanced when I'm paired against survivors of similar rank, and I…
-
I've seen this playing as killer multiple times. Once in The Game, when I dropped through a hole to the bottom floor, I got a glimpse of a survivor hiding in the locker just below the hole. Happened once on a Springwood map and once on a Backwater Swamp map too.
-
Lots of good suggestions so far. My main suggestion, particularly with trapper, is to find your 3 Gen right when the match starts, and trap that area like crazy. Don't worry if 2-3 further gens pop quickly, you're going to lose them anyway. But set up 3 gens (with a 4th close by as backup) that you protect at all costs,…
-
Overall, I really like this. Even if not the obsession, it can help you figure out what perks the killer is running so you can adjust your gameplay accordingly. My only comment would be to maybe put a minimum radius on the timed aura reveal. If the reveal happens when you are really close by, but hiding behind something,…
-
As a relatively new player, I like the new HUD elements, but not the placement. Having the portraits & hook counts of survivors is good, but the placement on the upper-left means I'm constantly looking all around the edges of the screen. It also takes away from the immersion in the environment. I prefer having the upper…