The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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A bot mode similar to the bot matches in the tutorial would be a godsend.
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Touché!
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Ruin requires you to push survivors off gens and rewards fast chases by forcing the other survivors to come to unhook, forfeiting the progress they had on any gens. Save for maybe Smash Hit, exhaustion perks only require you to sprint, vault or drop from a height.
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To be honest, I think running 4 slowdowns is justified here. The slowed movespeed is a kick to the teeth. I think running Corrupt Intervention, Ruin, Undying and Pop Goes the Weasel and the green stalk addon should get the job done.
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Come on, don't make this whole thread satire. I'm simply proposing that ruin should be basekit at tier 1's regression rate. It would help tons with genrush squads.
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IMO tombstone piece should be made part of Michael's basekit. He is meant to be the embodiment of pure evil and yet is one of the weaker killers. As for alchemist ring, they should nerf it greatly but maybe make it so that Blight gets 2 charges back when he hits someone with a lethal rush by default.
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No, they should keep slowdown perks, perhaps even make ruin/pop basekit. Default gen speeds are too quick
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Defo should be removed. They always make it to a pallet with d**d h**d and it makes me want to d**d h**d off a cliff.
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Had a survivor tell me once that hitting people on hook has no effect. I told him it does, it makes me go haha
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I completely agree. Playing killer sometimes feels like trying to go through a divorce again. They should remove exhaustion perks, they give survivors free distance with no skill requirement.