Comments
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Yes, unfortunately, new mechanics can most likely cause some bugs but perhaps they will be able to implement something new in the future. However that reward system for unique hooks would be amazing, but personally, I would also add punishment for tunneling. Debuff and Buff for survivors depending on killer action would…
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Everything needs ptb tests but to see the effect lets just start from current 3s.
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It would be a personal reason that I would love a new kind of mechanics or status effects in dbd that would give a little bit of freshness. Implementing a new mechanic to the old perk would be also a nice way to rework it to current standards. Also, new status effect that wouldn't be necessarily strong but at least…
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Do you think additional movement speed after ds would hurt most weaker killers instead of those most mobile like Blight or Nurse?
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My previous posts about dbd chapter concepts disappeared so I have to say I'm pretty unhappy with this change. Especially that there is no creation subforum anymore.
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I agree it doesn't work. After her fatigue, she is still immune to head-on.
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Oh good to know, thank you very much!
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I guess I will keep using the comment section instead of editing now.
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Im very sorry for what I'm about to say but the post disappear again. I just wanted to edit to decrease the certain numbers and the error appeared saying that i do not possess right to edit. First time I'm seeing stuff like this. I also have multiple drafts from last month may it be reason that this bugs my current posts?
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I dont know if it does wor that way but I remember that at the beginning when I edited my post it awaited the approval in similar way.
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Thank you for your answers. I haven't edited it immediately I just posted it, but I have history of editing mistakes on my concepts so I may overused it last time.
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Hmm ok then, I don't know why it awaits approval on the concepts section.
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I also had to edit Horrid wilting because as usual, I forgot to mention a pretty important thing. Horrid wilting won't work when you put the same survivor in a dying state, this perk has to only work when 2 times previously you injured a survivor with your basic attack without him going down. So not mentioning the fact…
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About Dense Macabre: To make it much less effective against face campers, this perk will have a requirement that 3 different survivors need to be hooked at least once in order for this to activate.
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So still it does work that way. I doubt it works as intended since it's a too mediocre perk and this not being patched for about 8 months is not particularly nice. Hopefully, devs will finally change that after your post.
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Had to name this chapter Sacrament of sin because it is accurate to killer lore and sounds pretty cool not gonna lie. My initial name for this chapter was however salvation of souls.
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To Moderator who reading this: I'm sorry for the wrong category, I usually post it on the right one.
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I wanted to make an ice killer concept but I found yours before making it. I seemed I have thought of very similar killer power ideas. I'm glad that I found this, I almost became copy cat accidentally xd
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Thank you all.
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Also, I forgot to mention that it's not my art, but it's a google image graphic. I'm sorry for that.
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Just wanted to mention: that I'm thinking of increasing Quick thinking movement speed to 20% since this perk seems rather weak.
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I would be fine with that rework. I mentioned in this post before that in this way it could be easier for survivors to counter a facecamper if they didn't have to be near the hooked survivor.
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You are truly testing my patience mate. I already told you there is no difference between it when we are talking about the time we have gained in the process, but still this is a different effect. Here's a comparison: u have to go to a certain destination. You can either run there on your own legs or take a kick scooter.…
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I explained myself multiple times, yet u still fail at the understanding. Instead of acting thoughtlessly think for a second. I showed it that pausing for 10 seconds and adding 10 seconds is equal however it's not the same effect. As well as those perks have different requirements. I'm genuinely impressed how so many…
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Another thing: The trap hold time when reduced ( 7 and 6 seconds ) is also cut in half when your teammate helps your break free. So it would take 3.5 seconds and 3 seconds. If the Drowner doesn't have a terror radius, then his traps won't be activated.
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I want to mention something but I don't want to make the moderator check my post after editing again so I will just type this here. ( Also I would like to edit some grammar mistakes but I will just hope that it won't pain you too much ). You cant attack during Curse of the Eldritch. And you don't vault the windows and…
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I created some ideas but if I had to pick one then I would choose this: Oil extraction: After repairing full one generator this perk activates. Enter a Locker while empty-handed and press the Ability button to craft a bottle of oil. The bottle of oil can be dropped ( like flashbang ), it is always dropped behind the…
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yea, in my opinion, it would be much better. Sometimes you can have a good game and quickly kill the survivors and you won't get an achievement because of that.
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This killer could counter 360 spins with his mechanic :D
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Two perspectives got me interesting, so I have to ask how exactly would it look? When you would attack would you perform a hit at the same time behind you?
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The one thing I would for sure not change is generator repair speed. It's not an interesting thing to do, and you can lose your gen progress in many cases because of certain perks. If you feel like gens are being done too fast, then maybe you should recommend another main object for survivors besides gens.
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I love to play against tricksters, but the thing that irritates me is camping with an almost ready showstopper.
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I can see Primal Feast being a meta perk. Deep wound status effect could stop near survivors from healing and waste the time they sacrificed or their teammates sacrificed to heal them. Also, it would be more surprising than starstruck at first.
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Rare Addon for Hillbilly: Hardened Sawchain: Solidly made tip of the chainsaw When you hit a generator with a chainsaw you damage it just like you would kick it.
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Shapeshifting is really cool concept but what bothers me is the fact that many people play as a team in this game, and they would counter that killer by giving each other information. So he would only work against solo queue players.
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I love to hear your thoughts and after your recent stream I used your lessons to create something that would be close to implementing to the game, I hope I did a better job this time.
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About Bearing the Unbearable, I think that I should increase the timer of being immune to 120 seconds like I initially wanted.
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https://forum.deadbydaylight.com/en/discussion/281826/perks-ideas#latest About survivor perks: After thinking it through I think that One with the nature cooldown is waaay too big and I would decrease it to 60 s, and I don't think that Momentary Relief cooldown is necessary. Anyway, i will be waiting to listen to your…
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Thank you for the answers, gonna report it then.
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I can gladly stop by. I posted previously 2 posts about perks ( one that included the killer concept ). So if you are interested I will be eager to hear your opinion about them.
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A little terror radius increase wouldn't hurt, would it? Perks tend to get better the higher their tier is, and I couldn't increase the perk effect so that was my only idea.
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Personally, I would like some kind of Mountain Climber that died during his expedition. For sure you could make some story around it.
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A human can get used to many things, but for me there is no point in trying to aim in the swamp when u have another killer that can give u more freedom. I was also so focused on that aim I forget about his terror radius nerf... sigh it only makes his situation worse.
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Do survs hate him that much? I never had problem with ds as a character and I'm a guy who mostly play as survivor. He felt like the most balanced killer to me that's why I decided to buy him some time ago. There are more irritating killer mechanics as I mentioned earlier.
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Well, you can still manage somehow but u can manage somehow with every other killer. Legion,DS and trickster were my trio of killer but I guess its gonna be duo now.
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Glad you asked. Oni can miss multiple his mace attack and still can land other and wont be punished because of it. Wraith has better ms uncloaked and also after uncloaking. Ghost face can expose you while u look at him or reveal him, Pyramid head can prepare range attack and immediately cancel it to attack you, and the…
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As I described aiming feels completely terrible right now and I would rather have those quick scopes than limited freedom. There are also other irritable and questionable mechanics and even if deathslinger one could sometimes be abused, he doesn't have a strong kit that would make it for this nerf.
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I played as a trickster already, but it even tho I have other killers and the that I mostly play survivors it pains me that nerf. But even tho he could abuse quick scopes I never had a problem as a surv before since in many cases u still were able to dodge his chain. But as you said he has various limitations and now he…
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Aiming before taking aim? That's not how guns work mate. I believe you have no other options now but it's ridiculous after the nerf.
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Shall I report it on the forum?