The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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You've clearly not seen someone run the Noclip Myers build then lol. But the fact that the new nerfs remove even that very specific edge case scenario is still reducing perk variety you'll see. 1 less build using those perks is still 1 less time you'll see those perks being used.
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Honestly, if killer add-ons invalidate vault speed perks, then medkit add-ons should invalidate healing speed perks
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Most recent patch, but it's not in the patch notes. Tatariu made a bug report on it, and apparently they confirmed it was intentional.
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I would rather just have an option not to queue against certain killers. I dont have fun when playing against boring antiloop killers like artist and, now, knight. I wouldnt mind waiting an extra amount of wait time if it meant I would get to face fun killers like Wesker, ghostface, etc. Saying 'DoNt PlAy ThE gAmE iF yOu…
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I mean, the thing about Hubris is that a 4 man team only needs to stun the killer once to know its there. So, best case scenario its 4 solo queues so you get 4 procs of the perk. Worst case scenario its a 4 man SWF, and the person who stuns the killer calls it out, so it only procs once, and never gets used again. (I guess…
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The knight is boring to play as, and boring to play against. We want chases, not just "Oh fun he's going into power let me leave this tile before pallet even had to be dropped." There's no mind games, no thought, just wait till you get pushed into a dead zone and hope the killer has biiiig swings. BHVR just couldn't help…
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Yikes. Imagine bringing an optional item into the game that you know full well that you can lose during the match... Then calling it unhealthy because you lost that item during the match. What I will say is that I think White Ward should protect your items even in the case of Franklin's. You shouldn't be robbed of your…
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Depends on your perspective. If you think DBD is a casual game and should be played solely to have fun, then the old Rank system was better, hands down. If you think DBD should be a competitive game that makes playing outside of the established meta extremely difficult, then the new match making system is better. The…
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You don't know? There IS a cap to current SBMM. Data miners found this out. It just increases how specific matching with other players can be. I wouldn't describe changing back to the other system as "going backwards." That implies that new SBMM is a complete improvement; Which is only true if you value DBD as a…
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"Ruin is bad because BHVR made a perk that gives you a built-in map." I was a Red rank 1 killer before SBMM. Rank was kinda meaningless, and that's why I had more fun back then- it was a mixed bag. Nowadays, High SBMM is like old Red Ranks on crack. That being said, no, ruin still gives you a ton of value.
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Alright my guy, but the majority of games I either 0k now or 2k at most. That's... not a fun experience. Queueing up for DBD when I know the likelihood of me getting any "wins" (1 kill isn't a win against a survivor... this is an asymmetrical game, 1vA TEAM of 4, there is no 1v1 wins, tf man. You either win against the…
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Oh, thanks Captain Obvious. It doesn't make it fair or balanced that I just have to play the game in a really awkward and inefficient way in order to maybe put a little bit of pressure on the team. If the DS+BT combo wasn't in most people's kits, and if it didn't let the person who just got unhooked body block and tank…
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What the ######### are you on about? Hexes are not obsolete in high level play. I don't even know how you got that idea- ruin is still by far the best slow down perk, and I don't understand how anyone would say that its somehow obsolete just because someone can break your hexes. And... 2 man escapes will never not be a…
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Unless you only solo queue as survivor, it has most definitely not been an improvement. At least the mixed bag of old ranks was just that: a mixed bag. 2k doesnt feel like a win. 2 escapes dont feel like a win.
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I get you're trying to rile me up, but you know you're looking like a clown, right? What am I to do, if someone follows me to the hook, unhooks the person immediatly after I hook them, while I'm 3 feet away, and then the person who got unhooked runs in front of me to eat a hit with BT? Or, perhaps I'm playing a super…
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I have people body block me while they're running DS. 9 times out of 10, Borrowed Time is on them so they abuse it to protect the unhooker, knowing for a fact that even if I wait out the BT and down them, they have 60 seconds to get away. DS is not healthy in its current state- I don't think it ever will be, not when…
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Honestly, the only change I'd care for for my boy GF is his base cool down beinf 15 seconds. Also, yeah, BHVR, everyone is still just going to stack double recovery because all his add ons are trash and 24-20 SECONDS IS STILL TOO LONG.
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Quick, no one buy pinhead until they readd his voice lines.
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Welp, guess I'm not buying Pinhead until (if ever) they readd his voice lines. Lets vote with our wallets, boys.
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Except... no? Have you ever seen what happens when a killer AFKs? It just turns into survivors opening chests, and gathering around the killer to point at them. Meanwhile, you can't queue back up as a killer, and you're stuck sitting there until the survivors get bored; where as a survivor who gets frustrated can just die…
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Yeah no, no one cares about your legacy crap bud. I just want to play HEY, VSAUCE DWIGHT HERE honestly.