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Comments
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buff Autodidacts numbers a little bit or make it more likely to trigger skill checks because i love the idea of this perk but it seems everytime i run it i don't receive skill checks except for maybe one or two and don't get any use out of the perk. I know it's kind of up to luck on skill checks but it doesn't feel that…
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no thank you on this change that's not balanced. What are you supposed to do when your the only person left and you have a bear trap on while the pig is searching all the boxes for you. Odds are you aren't going to get it off because of the time it takes to search them. That's basically a free kill for the pig.
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Buff Kates wiggle perk numbers up so it feels worth it to take. Or keep the wiggle swaying where it is and get an increased like 4-10% wiggle speed depending on testing/balance don't want it to be too strong. I think it would be fair because killers have three perks i believe to help them get a survivor to the hook and we…
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yeah that got me hyped lol giving the spirit a ripped mouth skin would be cool since thats what everyone thought she would be and also kind of fits with her lore almost. I also think in game teasing for future chapters would be dope like imagine before the hag came out and you see her triangles she draws around the map all…
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they talked about putting kindred on every survivor in the game by default and not counting as a perk slot. Because all SWF has that gives you an advantage is information on where the killer is and where you are mainly. Also perks but mostly everyone can figure them out on their own if they're experienced.
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never said i was a good killer i usually stay between rank 5-10. Yes i understand these things happen from time to time but majority of the time i don't face this issue. Also the purpose of this thread is for your personal take on it not a content creators.
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but if maps were smaller it'd be so easy for killers to 3 gen and patrol them constantly and hold the game hostage. Also killers like the doctor would be busted or anyone that runs distressing with other terror radius perks. It'd be too strong. BBQ and Chili helps you save time and tells you where to go as long as…
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I think a power like that has been highly requested. People like gap closers but as long as it's difficult enough to land it can be balanced
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it's literally just a crutch to help killers. If you can't manage to secure at least 2 kills by the end of the match then you either had an off match or don't belong in your rank. Rank 20-15 i guess are the exception because they typically don't know what they're doing and are all ready garbage but i just expect everyone…
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Love the idea and my friends and I have been thinking about something along these lines like slight buffs in certain areas for survivors depending on what they're good at.
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well camping is kind of toxic and shows a lack of skill generally a method used by leather face and wraith but not always. It's okay if all gens are done because that's a little different. Tunneling is justified if a survivor is toxic. But it's a game and everyone has their own play styles so to each his own i guess.
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I agree on the addition of another objective as of right now it's just cleansing totems and saving people from hooks but that's not that time consuming. With the recent changes to healing that's a step in the right direction in terms of making the matches take a little longer but it's not a whole lot
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I've only had that happen when I play the pig but even then her traps aren't much of a threat
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i agree on the camping when all gens are done because there's no point in leaving. Tunneling does suck lol. Only killer that can face camp and borrowed time can't save you with is leather face since he'll just down the borrowed time user which kinda sucks but he's a bad killer in general so once i rank back up i typically…
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that's pretty much how i see it i was just curious on other peoples points of views because i've faced plenty of killers that can pressure the map well enough that the game takes a little bit longer. Btw nice name lol.
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my friends and I all say the exact same thing. Like older survivors get completely new outfits but the new ones just get one of the cheap uncommon shard recolor cosmetics
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I really like the idea tho it sounds really cool but don't see it making it's way into the game
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how would this work on maps with with 2nd floors? would he just not be able to use his power unless he's on the ground floor?
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Killers have 3 perks to help keep a survivor on their shoulder and get them to a hook so i think it's completely fair and balanced to give boil over a buff. Since there is already counter play to it in the game.
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insta down hatchet huntress is annoying since she doesn't have to be next to you but hatchets can be somewhat easy to dodge as long as you're not in the open. But i think tombstone myers is far more annoying. The only good thing about it is the fact that you can make them rage just by going into a locker so they can't mori…
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yes it would be nice to have and i think that it would be fair since there's counter play (don't get stunned and or the perks you just listed)
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I like the pallet perk
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I thought they said they were supposed to be exclusive. Either i heard it wrong or we're being cheated lol. Though the cosmetic isn't really worth fighting over.
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same it's mainly when i face the spirit tho
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85% sure it's the slit mouth woman
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omg on what planet would this be balanced lol
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idk what game you're playing but i've had numerous killers have zero problems getting at least two kills per match even when looped you're probably just not playing with people at your skill level. Also "gen rushing" isn't a thing. The survivors have one main objective throughout the game and it's to complete generators…
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I would hardly call this massive. All the good and okay killers should have no problem dealing with this because it's not a big change. The kindred thing may not happen and even if it does they're just trying to make SWF and playing solo more closely related so they can balance the game easier so im here for it.
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I was exhausted usually when running out but i wasn't always hit out when i lost my stuff i left peacefully a few times as well
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i don't use dead hard