Comments
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Sabo squads are not working on generators. FYI
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It sounds like, based on what I’m seeing, people are wanting to increase Freddy’s ability to become a really toxic slugging killer. I’ve played this game for a really long time, and I’ve never been in a match where survivors are awake all match. The OP teleporting to healing survivors is already too powerful. I know the…
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Who do you think I was referring to? Who made the killer characters? What I was saying is that behavior, for whatever reason, got rid of a lot of windows and created a lot of dead zones. After doing this, they immediately started creating killers and powers that negated loops altogether. Having exploding pallets, and…
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I wonder if the objective is to try and kill looping areas. There’s only so many ways you can do it.
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That’s basically a dead zone. Most of the killers Characters don’t even have to engage you on those tiles, they just use their power. Even supposed “god pallet” loops aren’t safe against a lot of the op anti-loop powers. The problem is that they gutted healing, then nerved a bunch of the maps, and then created killer…
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the game isn’t the same as it was 2000 hours of gameplay ago.
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The constant slugging and tunneling every single match is unenjoyable. Or when you have like six clowns in a row. And now, people are wanting guaranteed loop hits with this new Freddy build. It makes sense that people are just jumping to the next match. BTW, creating loop-countering powers is part of the problem.
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…Or change Knockout. Make it so that killers get way more points for hooks instead of deaths. Maybe have a progression option for unbreakable like it starts when more than one person is slugged.
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Exhibit: M https://www.instagram.com/reel/DEpgKS1I2ix/?igsh=NTc4MTIwNjQ2YQ==
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If the timer runs out, the survivors get sacrificed to the entity. If you let the survivors bleed out, it’s different. If the gate gets blocked when you hit a survivor while running in the gate, how do you account for normal gameplay, where a killer tries to hit the survivor on the way out?
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Then people will just not play the game.
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I think that Boon: Circle of Healing needs a buff. If the argument is that the OG perk was bad, for whatever reason, it should be adjusted to improve self-healing when equipped with a healing item or perk. That way it would be similar to using Boon: Exponential with Plot Twist. -Or allow self healing while in it again, but…
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Give survivors aura blocking abilities while crouched. It doesn't have to be long lasting, but I wish they had more trade offs. Maybe that would be better than nerfing the pig.
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If you nerf something because of SWF, they’re just going to find something else to build their meta with. You cannot nerf SWF. You could have a 4 person team that’s physically in the same room, how would behavior be able detect that? Sorry for sounding blunt, but people communicate with more than just discord.
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I mostly play as a survivor, and while I don't like it when the killer slugs for the 4k, I feel it's similar to 99ing the gate. However, bleeding someone out is unfair, so I understand the friction on this topic.
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I don't think it's meant to be a 'them vs. us' situation. Some people primarily play Survivor, while others mainly play Killer. What I've noticed is that when people ask for unrealistic buffs or nerfs, they often use terms like 'solo' and 'SWF' to justify their requests. This creates a divide, with people aligning…
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Tea bagging at the gate risks giving the Killer another kill. Slugging everyone and watching them bleed out is just tedious. Why not hook everyone and then enjoy the mori, even if you've seen it a million times?
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So in the beginning, yes, I did see several killer teams DC. However, I haven’t seen people DC much recently.
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Will there be any kind of borrowed time?
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I like how they have the unbreakable to counter toxic slugging.
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I try to break up the teams that move from generator to generator. Also, pay attention to the people who hide near the generators when the group scatters.
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I try to break up the teams that move from generator to generator. Also, pay attention to the people who hide near the generators when the group scatters.
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Killers are DCing to prevent survivors from getting challenges completed. This time it's really toxic.
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First imression: Hook returning and tunneling. No real Self Care option
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I think a lot of people are not realizing that this thread is specific to the 2v8. Not everybody has eight friends that they can play with. Plus, the 2v8 is not fun for survivors.
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Or maybe disable the penalty.
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To me, the nerf to Distortion makes it as useless as Spine Chill; there's no point in using it. I get that the whole idea behind nerfing it was to help killers when there's only one survivor left, but it still seems insufficient. It was great to be able to open the exit door a bit and then hide when the killer approached,…
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Remember the days when we had distorsion? Those were nice.
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They never should have touched Distortion to begin with. I don’t understand why killer main’s view counters to their perks as nerfs to the killer. Asking a survivor to do a 15- 30 second chase means they have to get off the generator for a long time. I completely understand why that would be beneficial to the killer, but…
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You’re right, they need to make decisive strike and off the record free perks that don’t require unlocking characters.
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I think the problem is that survivor-mains are just frustrated that the developers have left them behind. We all knew that when they gutted healing, there would be an even greater chance of the three-genning problem. They keep nerfing survivors into oblivion. Telling people to 'just watch YouTube and learn how to loop,'…
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There is a counter for the god pallet, break it.
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hopefully you can still blind the killer during the mori once this is fixed, if that task is possible.
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Darn
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They should at least ensure that the trickster shards have no effect on you and don’t increase the attack during the borrowed time.
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I 100% agree. When I started playing, back when Boon: Circle of Healing and Spine Chill were still viable, everybody said, “You know, watch YouTube videos to learn how to get better. It’s so easy to escape the killer.” Since then, they gutted healing, gutted Spine Chill, and gutted a lot of the perks that these YouTube…
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I like the random item and offerings pitch. Would you get to keep the item, if you escape? Maybe they won't do it because the offerings would be tricky. I guess the items and offerings would just be a null space, so it wouldn't matter.
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Blocking a tunneler lol 🙅♀️
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I think people are confused about why killers are upset. Killer mains likely appreciated the heavy nerfs to healing and Spine Chill, especially since these changes were followed by the release of very powerful killers and perk buffs. If the developers try to revert these changes, killers will likely be upset. I believe…
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Chaos shuffle perks are tier 1 instead of tier 3 — BHVR
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Chaos shuffle perks are tier 1 instead of tier 3 — BHVR
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Chaos shuffle perks are tier 1 instead of tier 3 — BHVR
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This was never meant to be a complaint. I was just curious why people were using that strategy more often. Slugging and baiting, or any form of camping is not fun for me when I play as killer. If it's just to get the 4k, then it is boring. I don't care about rankings; I play for fun.
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Here are some pictures:
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It's not a visual bug, the perks were base level when I played. Kindred only showed 1 random Survivor's Aura.
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First off, I didn’t know where to find the changes; someone mentioned it to me. I just asked the Microsoft browser tool to look for what changes are being made to Distortion. Second, I have played games where, within the first minute, all of my stacks are gone. Players have to be in the killer’s aura for 30 seconds to…
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If they hadn’t kept nerfing the counter-play perks, survivors wouldn’t be so upset about the Skull Merchant. Perks like Deja Vu, Prove Thyself, Fast Track, Boon: Circle of Healing, Dead Hard, Iron Will, Decisive Strike, and Borrowed Time were all effective counters. It’s similar to when they gutted Spine Chill before…
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“Previously, Distortion would shield the player from having their aura revealed to the killer, using a token each time it activated. Now, the perk has been adjusted to last longer each time it activates, but it will only work once per match. The single charge can be restored by being chased by the killer.” -Copilot I was…
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It's meant to be a gamble, like if someone uses the sacrificial hand. it works the same way with the perks. you can use aura blocking perks, but killers can not choose to bring any aura perks. In this instance, you just wasted a perk slot.