Comments
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Nevermind, I found on the second page, sorry for the duplication
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Why everybody try to tell others how they have to play the game? Also… pain res + pop and one or two lockdown perks Then maybe tell it to the devs. Everybody saw that will happens when they killed every slowdown perk, meanwhile gens aren't generally slower. People can bring 4 bnp and also put 1 into every single gen too.…
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This is the other one what I do not understand. Why the killer wasting their time? Why not the 4th survivor who not come and give the hook to the killer? They try to get out even tho the other one have to bleed out. It is not sweaty? Then why it is from the killer to try to find the 4th and get the 4k?
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So what you basicly say with many others in the thread - killers should always have to let out the last survivors. What should be the next? Free escape at 4 gens? The hatch mechanic already stupid, but nobody can say a better one. It is still better then the old one with the standoffs. But getting out by pure luck is not…
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What are you trying to say? Hunting by the marks are bad? Then why do you want to change that perk? All of your argument (all 3) is nonsense. If it is so not important and not such a huge advantage then why the hell would you change the perk? And if it IS then why would need to be so strong? The point is the perk that the…
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How it was a health hazard? I mean you say this like 110% percent of players have epilepsy. And I think nowdays basicly every single game has a warning about it, and if it not good for you then stop playing. With that mindset all the other bugs can be health hazard since anybody can a hearthattack from example from a…
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Or it should just teleport you to a random locker on the other side of the map anytime if you vault a window… Seriously why you should be able to hide your scratchmarks in every 20 seconds. And bloodmarks… What if you not even injured, what blood are you talking about? :D
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And what about those who are not? Also what the hell it is doing about the topic? And if a killer leave the lobby, or DC it will not ruin the game for 4 people, because nothing happens, you just que up again without losing anything (beside half a minute). Not even close to a player DC or kill themself mid game.
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Yeah, we need some other factors which can mess with the matchmaking…
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Or you could accept that the killer is downed someone? lol Nowdays everything which is uncounterable is called "tech" lol Normally if you do something else you are grabbed. It would be a counterplay, where you need some skill so you can let it in time so both of you can get out. Now there is nothing.
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It is already a horrible perk. I mean this is the only thing which can "counter" boon totems and you still have to drop chases and such to use it. But now at least that totem is completly out of the game, survivors cannot abuse maps there.
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Tunneling is a thing since gens are that fast, since that many genrush perks. And mostly since ruin was changed from his old form. Earlier I never saw tunneling that often. Because you knew that you have plenty of time to play.
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Then maybe go play something else
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First of all, ping is not an information. There is a reason why it is called latency. Also there can be dropped packages. And for the love of god, think this "intentional to make the game as easy as possible for killers" again…. Your try to make your own connection issue some "dev shadowbuff the killers" or something lik…
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Maybe you should check the VOD when they explained hitboxes. Sure it is not "perfect". But as they also mentioned it is not an FPS game. Also. Bigger survivors should suffer more? And smaller one (who are already hide better behind a rock for example because they don't even need to crouch) should have advantage from their…
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The perk needs to be nerfed, but also many maps still needs rework because many of them are horrible.
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I agree 1000% with this. I am a killer main. I am used that perk as survivor too, mostly because of the pallet part too. I stopped use it because I relied on it too much. I understand, that as a newbie you need it because there are many maps, and you still need to learn layouts. But with this perk you will not really learn…
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Or they would come back to try to save that one, so it can be 2-3-4K instead of one "pity kill". Everything below 4 in endgame is a pity?
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So what you say here is that there is a broken mechanic in the game, but it is fine because one perk should be able to counter it
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so then I should never queue up ever? It is on you. If you know that your provider is that bad, then you can try. But if you get DC then you ruined the game for others. Maybe they did a challenge, or a streak, or an adept which is now ruined. It is not cheer them up that it is your provider when you knew that it could…
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It depends… If they are cute and or funny I let them leave. I know it is not good for them, since their MMR will go up. But since it is usually only 1 person I can take them to the hatch. If I see that they just watched some youtube short and now they try to bully me - well then I stomp then and hopefully they learn some…
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Would be grate. Like in EvE at the end of all month they just publish some bulk data so anybody can do anything with it what they would like Even I would like to see it in some podcast how they talk about those data - at least we would knew why things get changed, and we would know that they read their own data right. (For…
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Sure. But honeslty I think it is rare. I really rarely see random DC people in my games, they usually obviously do it because of rage. Especially when they even stay to shittalk at the endgame. And sure, it is bad. But imagine that they have too few people to handle that playerbase (and even more couldn't get it work) to…
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If anything I’d be more frustrated that I physically can’t play for several days because as I said my internet has been playing up which at times is out of our control Then you shouldn't que up. With all respect if you have technical issues then you shouldn't que to ruin the fun for others. Sure, the problem is out of your…
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Ehm what? That is the core problem here. Just because the killer pick up a survivor withon 60 seconds it doesn't mean it is tunneling. At all. Tunneling is where you ignore everything else even if it would benefit you more, and you focus on one survivor only. If a survivor is downed again within 60 seconds and picked up…
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How exactly?
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The best way to stop this would be to actually incentivise people to stay in matches or fix the copious issues the game faces. People in this game rage and cry for literally everything. You cannot fix all of them, because they most offen opposite of each other.
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or the occasional rage And that is the point where you should have a little brake. The penalty force you to take a brake. It is not good for you if you keep playing, and it is not good for the others who got left alone in the match. if people want to leave they will and if people are leaving cause somethings unfair or…
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I never complained. It is not my problem if they ruin the match for 3 other people.
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Pointless question? They are in the same mentality like yours. Sure, it is easy to dodge my question with that. But you do it only because you know that if you do, it would make your own suggestion pointless. Also it shows that you think only your fun is important, nobody else's. But then without "additional million…
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It is hard to think anything else about it that it is toxic for the gate for example. Especially when near it you constantly hear and read how survivors cry about slugging is wasting their time. Also you see most offen it when you got bullied, or stomped. How it is not toxic? It will ruin the game much more for the other…
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Sure, they should get a free escape. I am fine with the chance for the last survivor, even with deliverence but only if they get BT only if the hatch is closed. It would be a nonsense that if you hide the whole game and you was never on hook only the others you could still get out just because of luck. And as others…
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Can you say something concrete? Because in that form it is just simply not true. What is more handholding for killers? The anti facecamp mechanic? The free BT after unhooking even yourself? The 90 seconds endurance? The free healthstate and sprintburst while others doing gens? Seriously man, what is so useless and unfun as…
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Zombies so rarely do anything usefull in the matches, that it is sad. You even can destroy them if they are too annoying.
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You have those tools. Called them perks. Why do you think you should be protected from everything for free? Slugging for 4k is boring, sure. I almost never do it. But it is because of the stupid hatch mechanic (which is a had to, but still stupid if you loose because of pure luck). Also… Seriously. If you could get up for…
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It got nerfed because it was a horribly broken perk. Infinite selfheal for the whole team for 1 perkslot. Even limit it for twice… It is 2 free slefheal. And then you still can use a medkit after those. It would be bad. Healing already too fast with that nerf for sloppy
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So… I am asking this from you. On this path. What will be the next? You can exclude skins from the que? Or perks? I do not want to play every game against adrenalin/hope, buckleup/forthepeople players. Just like many other killers. So survivors should wait longer for a killer who would like to play against it? Or it should…
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My answer is to a post if you actually read it is about the move forward and backward on the slugged survivor. So i tried to show how entitled and one sided it is. Somehow everybody always want to punish the killer for doing something. So if that should be bannable, the other one should be too. And not the bleed out, that…
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It is. Why it is matters why the killer slugged? The point is that you are on the ground for 4 minutes max. If it is because there is no hook, or he do not want to risk a hatch espace, or because he is angry, or because he hates your name… The outcome is the same. And the same things can counter it.
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So every tbagging survivors should be penalized too?
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So what you basicly wants is a free aurareading the whole game for no drawback or gamble at all.
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This is a horrible idea. First of all it would be a horrible thing as a killer that you constantly seen. Also, it would counter a dozens of perks and addons which inflicts blindness. And for almost nothing drawback.
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Yeah. Survivors should get another 4-5 things as basekit. Maybe they should even get some new perkslots hm? Survivors already got perk effect as mechanic. They don't need any more. You want advantage, sacrifice a perkslot for it.
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Actually i more liked the old one as killer main. Now it is kinda huge, especially if you try to defend gens. If they not stupid, and finish the middle gen, then you almost garanteed to loose. The loops not extremly bad, however for a slower killer it is pain in the ** Also for those who not too mobile. Even for Blight it…
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Absolutly
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But we are talking about QOL changes, not balance changes... And about that it should be faster then "years".
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On one side they are just skin. But on the other they are different. I mean there are survivors, who generally less loud (compare an Ace with a Bill for example). Or smaller (compare a Jeff with a Feng)
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Adding more time to gens (even if I agree, gens can be really fast) would be horrible idea in my opinion. Against mobile killers it would be imposibble to win especially with slowdown perks. Maybe there should be a general slowdown based on how many gens left, and how many people still alive.
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It is just as a lucky thin, when you find the hatch faster, or it spanws to your face. Also I think you are warned before a guard appears. Next time just hide in a locker.
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It is funny that you assume that anything I would say you would proove me wrong... If it is 1%, it is still a chance then. But just because you insist to slug for the 4k, and you bored about it, it shouldn't taken away. Survivors still can force themself to stage 2 if they want and then give up. How long it is, maybe 10…