lachenstars

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lachenstars
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  • Maybe the relevant question is whether a Fog Whisperer wanted to be considered as a consultant or not. I'm not trying to be offended on anyone's behalf. It just rubs me the wrong way, and I question the efficacy of this newly public group, when a similar group of consultants let things like Skull Merchant and the Twins…
  • I am quite happy with these revisions. They walked back the Condemn CD, and locking in 3 stacks makes hooking worth it in a lot of situations, I feel. And let's be real, Sadako will always be strong against newer teams, just like Cenobite and Pig. But locking in 4 stacks against strong teams that know the simple…
  • Good news everyone! There's a screenshot of a response from Peanits on Reddit. I can't post the link here apparently but I can summarize. I don't use Reddit so idk if you can search for the post for verification, but it was posted yesterday by a user Electronic-Ad9758. What's changing in the next patch: Removed the…
  • She feels weak. Condemn is very easy to cleanse and she's still a basic M1 Killer. Her stealth is not good, especially since survivors can see TV auras. She's a step up from the original version of Sadako, but no longer can reset TVs with Iri Tape. Those nerfs from the PTB may not be gamechanging, but they really throttle…
  • The OG Tape Editing Deck was front loading the match, assuming you could capitalize early. If you hard commit in order to deny the turn in, the passive Condemn can lead to an early mori. On Live, it strikes me as decent if you can get a faster 2 stacks from an early hit than from multiple teleports. Plus, the survivors…
  • whoops double post b/c of the merge.
  • I figure the window where the Devs would seriously consider any more significant changes for Sadako is rapidly closing, so why not just suggest more ideas for that 1 additional good add-on that would help her tremendously. The nerfs to the PTB version need to be reverted. Capping Condemn stacks that are locked in with each…
  • I figure the window where the Devs would seriously consider any more significant changes for Sadako is rapidly closing, so why not just suggest more ideas for that 1 additional good add-on that would help her tremendously. The nerfs to the PTB version need to be reverted. Capping Condemn stacks that are locked in with each…
  • I'm mostly confused what feedback the Devs got that made them think that those nerfs were necessary. They got clear feedback that Blight's new add-ons were actually a buff instead of the intended nerf, and then reacted accordingly. I also saw tons of positive feedback about Sadako's changes, where many long time mains…
  • I don't understand how the Devs could have interpreted what I saw as an OUTBURST of positive feedback from the community - former Sadako mains were rejoicing and survivors had fun and liked the rework - as the need to needlessly nerf her. I'm not sure what her numbers on Live servers are now, but this rework is definitely…
  • Locking in Condemn stacks by hooking was never something I considered, and I came up with some pretty inventive add on suggestions. It's a very clever solution that helps justify taking the time to hook someone, but 2 is just too low of a number. I'll still take it, but 3 stacks would in no way be too strong, IMO. Sadako…
  • I keep thinking it's not that bad. But then I see others give reasons why she might be as bad or worse than Sadako on release. The Devs are TERRIFIED that Sadako could possibly get Condemn kills without effectively throwing the game to do so. I understand why some want to effectively make it like a Pyramid Head mori and…
  • One more add-on idea! After the initial explosion reveal of their target TV, survivor's cannot see the aura of their target TV outside of 8-16m. This reminds me of a Pig add-on where you can't see the box auras, I believe.
  • Devs are doing something. Probably. I hope they can do something to curb the rampant cheater epidemic. Whenever they get to buffing Sadako, I hope they are creative. They could make add-ons that give status effects (Oblivious, Hemorrhage, Blindness, Exhausted) when hit or when they gain a stack of condemn. I think a cool…
  • I think people conflate Killers who slug to watch a team bleed out for 4 minutes with Killers who feel like they don't have time to hook so they move on. 100% would rather be slugged than face camped, but if the Killer camps my body on the ground it's basically the same thing, right? Maybe I'll edit my original post but…
  • I honestly haven't gone against it myself, and I think that there are not that many Sadako players out there compared to other Killers like Legion. I find Legion rather annoying when, in solo q, I'm just not far enough away from my teammates. Any playstyle can be done well or poorly. Like any strategy it's more effective…
  • Personally just make DS 5 seconds again. Basekit BT being 10 seconds is pretty solid. I just find DS underwhelming unless I can position myself next to a strong loop. You could disable Killer powers as well, which would hurt the top Killers like Nurse more than M1 Killers like Trapper. I don't see as much Reassurance as I…
  • I agree that a form of Kindred would significantly close the gap between Solo Q and SWF. It's obviously worth a perk slot and I think it's pretty popular. I don't think it was in the top 3 most used survivor perks but I imagine it's up there. (How is Self-Care number 1?) Having Kindred be basekit has been requested before…
  • As someone who mained Trapper before Sadako came out, I still lean towards him being the worst Killer. I think it could be fine for Sadako to be the worst chase Killer in the game if condemnation actually was threatening. Because the mini mori is so powerful I can see why the Devs made her so weak, but enough time has…
  • Also, if anyone is interested in some ideas for buffs, this is my other thread. Please stop assuming I actually want Sadako nerfed. I don't think slugging for Ring Drawing condemnation is that bad but I've seen enough DCs to understand that it's not fun for survivors. I want to buff the rest of her kit so she has more…
  • I have turned my brightness up on my monitor to max and still can barely see anything on some parts of some maps, like the main house of Garden of Joy. I get that hiding in the dark could be fun but I play enough Killer to know that making things darker would get old very fast. Honestly even as survivor unless I run…
  • "Just reading these two sentences is contradiction. Your saying she needs more pressure through condemn but your next two lines are making it easier for survivors to remove condemn so condemn is even less of threat and reducing condemn build-up so there is even LESS urgency to put a tape into a TV. Needs more pressure,…
  • Okay, what I'm hearing is that people think that straight buffs will not be too strong on Sadako. As someone who has played a lot, with a variety of add-ons, I can say that on average it's not that difficult to fully comdemn someone, even now. So with more frequent TV teleports I think it could easily be too much. But…
  • you didn't read the post. reduce TV CDs will give more than enough condemnation. thanks for your lack of input.
  • Sadako and Wraith are only similar superficially. She does NOT get the speed boost when manifesting, but instead only slows down a little bit while Wraith feels like molasses before his boost. After Myers and now Wesker, I don't really see any need for 'consistency.' Pig probably could be buffed a bit but Wraith and GF…
  • Compared to other Killers that HAVE some form of Anti-loop. Sadako doesn't have that, so this is a strat that some players turn to. Obviously it is easily countered by good communication, and the entire point of this post is how to buff other parts of her kit so she doesn't have to rely on a strat that feels terrible as…
  • You missed all the buffs I suggested. I was just saying that straight buffs like reducing her TV CDs too much (as I said, if you read, they NEED to be reduced.) would result in an oppressive amount of condemnation. Maybe you're okay with that, but I think you missed my point if what you took away from this post is that I…
  • Why don't we give Sadako a Well where she spawns that she can always teleport to? It's part of her lore, you can keep 7 TVs (although 100 seconds is too long of a CD and everyone knows it) and it'd be a cool animation. I thought it'd be cool if she could move a teleportation spot like Demo sets up his portals, but moving a…
  • I understand that I don't know what it takes to be a game developer. I think they have had enough success to hire the right people to get the work done. They are busy with the new Chapter which I am super excited for, which includes a decent rework of RPD. The game is the best it has ever been. Just give us 5 second DS…
  • 2 seconds to turn in a tape is likely deliberate as it's less than the 2.7 second wipe animation Killers have to go through after a hit. If I'm reading the stats correctly, the duration of Manifesting (1.5 seconds) also applies to teleports, so if you get the interrupt by teleporting, you should get a hit. I believe One…
  • Honestly, Sadako's power could really be made unique. I don't want her to be just a worse version of Dredge or to copy Wraith's add-ons. Risk-Reward of interacting with TVs is kind of a win-win for survivors. If you ignore the TVs maybe you get a few stacks of condemnation over the game (more if Ring Drawing / Iri Tape are…
  • Very unique idea! But forcing survivors to interact with TVs would be way too strong IMO unless they significantly lowered the passive condemnation gain or even eliminated it. Maybe instead of preventing work on gens or slowing gen progression within active TV ranges, the number of active TVs gives Sadako a buff. Every TV…
  • Genuine tunneling and face-camping is not as ubiquitous as some might lead you to believe. However, when it happens, it can really negatively affect how fun a match is. And no, it's not the Killer's responsibility to make sure the Survivors have a fun time. It's the Devs' responsibility. From big to small: Solo Q needs…
  • After many more games of Sadako, and with the general Killer buffs (faster kicking, wipe animation, etc.) I'm not changing my original opinions, but I think she could also use an add-on pass. 60 seconds TV cooldown after teleports would feel great. Another add-on besides Cabin Sign or Iri Tape might be nice, but basekit…
  • I don't mind that it's easy to get a flashlight save at a locker. That by itself is fine. It's another tool for a good team of survivors to use if there isn't a pallet or window immediately available. But is there a way to not make it repeatable? Lockers should not be that safe. Honestly, people say that having 2 people…
  • I used to main Trapper before Sadako, and I definitely think she is better on average just because her pseudo-stealth and much better map presence. But although survivors can deny his power of the disarm his traps, it's not that rare you get a crazy snowball. Also, Sadako seems a bit less map dependent. To the comment…
  • Absolutely true. Survivors can easily turn off all TVs with basically no risk. Or they could ignore them all game and never really worry about Condemnation. Either way, Sadako is an M1 killer with nothing to make her a threat in chase. It'd be easy (conceptually, I think it'd be much harder from a technical / code writing…
  • I don't understand why the devs haven't at least made Trapper able to carry 2 traps baseline. It's such a simple change that would make a big difference. I like the ideas that either traps can be gotten from lockers / or spawn near generators. Having to juggle traps is the key problem, though. Also, as I assume many have…
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