Comments
-
Everything should be attainable in KYF. Bloodpoints and trophies definitely should be. Just make it non ranked. I like the idea of a weekly bp cap though. It would probably solve some of the SWF issues people seem to complain about.
-
Peanits and milo thank you both, appreciate the clarification.
-
Even after you come out of frenzy? Seems to me it kicks you out Of it after 2 hits and thats not enough to take them down. Just as long as they got the orange meter still?
-
So it requires you to just pursue 1 person, rather than stabbing 1 and going after someone else?
-
Seems to me that they didn't get the rights for the chapter from the movies or otherwise they would have the proper attire.
-
Little off topic, but does anyone know what you have to do to get his DP achievement now with his changes?
-
Probably won't be removing the additional blink addons, I believe there is an achievement for it.
-
Couldn't agree more. Survivors adepts are easy, killers aren't.
-
The chainsaws sound terrible.
-
That's how it used to be. They have changed it. Adepts for survivor are easy, but rediculous for killers. Seems like this game is very survivor friendly.
-
I would love to see that. Between the two younger clown versions, the few attires he had when he was institutionalized and his normal outfit with all the mask variants would be cool. Then all the variants of Laurie, Loomis and many others from the movies over the years would provide tons of possibilities on the survivor…
-
I feel that a good Halloween video game is long overdue. Its time that Michael and company had their own game. 11 and likely counting movies worth of material would definitely make for an interesting game.
-
Hope we can get some confirmation if this achievement changes, with Legion's rework.
-
They are going to give Ash a chainsaw and Laurie a shotgun, so they can stun killers with something besides a wooden pallet. They are going to give killers a padlock for the hatch that needs to be opened with a crowbar, to get rid of a cheesy escape.
-
Yea you will get that sometimes. Sometimes killers on this game show mercy for whatever reason they may have. I have seen many different play styles on DBD, that's just the way it is. Get your escape and move on to the next game.
-
Why would it be? That would be a stupid reason to ban anyone. Out of curiosity, how would any killer force you to open the gate? You opening the gate is your choice to make. If you would prefer to die rather than get the escape, go stand by a hook until the killer obliges.
-
Would be better as a button sequence perhaps, but rocking the analog stick back and forth is terrible and destructive on a controller. Hopefully they consider a change to it.
-
Nope they must have changed it. Its an easy trophy for survivors, but now difficult for killers. Several 4k matches with the Plague and no trophy. It was less difficult to get the rest.
-
Absolutely rediculous, the jack-o-lantern was only there when they lived there in 63.
-
There are 3 achievements for the Ash chapter. Adept as usual, to go through the hatch in the dying state and to wiggle free from the killer 10 times.
-
Iridescent shards are for Behavior created characters. License holders get paid for allowing their characters or likenesses to be used.
-
Why wouldn't you get exclusive cosmetics if you use the cells to purchase him? Kind of stupid considering both cells and dlc are both purchased from the same place. Is there a difference in price by purchasing directly from the ps store?
-
You are absolutely right. It just seems to me that your main issue here would be the rank, rather than the bloodpoint and achievement gains. A solution to that would make it a mode without rank, but allow trophies and bloodpoints to be earned. I'm sure people who want to farm or exploit or whatever word you want use for it…
-
I don't think permanently banning is a solution for dcs. That would get rid of a good portion of your playerbase eventually. An increasing time penalty per disconnect would probably work well. It would also be beneficial to keep offerings and add ons that because useless because of disconnects and perhaps and bloodpoint…
-
Never. The chainsaw is family.
-
I think there should be a counter for keys. Like a padlock that renders keys useless until all generators are done or something like that.
-
He killed his sister when he was 6. He was a bad boy.
-
Yep his chainsaw is a one hit weapon.
-
Yep, no doubt this achievement sucks unless it somehow gets altered.
-
Even farming this is difficult. It is by far the dumbest achievement in the game, good luck. Its hard to knock down the highlighted 2nd person, while still in frenzy. If frenzy stops, it doesn't count. I don't think you have to down the original person necessarily though, just one with the highlight grid on them before it…
-
There a ways off from that. It seems at least 4 more chapters are on the way.
-
I'd like to see something done about the offerings you lose or can't use properly because of people quitting. I would like to keep my red mori when 1 or more survivors quit or my party streamers when a killer quits. Its a bit of a grind to pile up some of these things, only to lose or not use them properly because of…
-
Salt makes chili taste better.
-
One thing is for sure (event or no event), offerings should carry over or be kept when circumstances don't allow for them to be completed or used properly. I'd like to not lose my red moris when survivors quit or my red ticket when a killer decides he doesn't like a map we have loaded into or the way a match is going.
-
Kind of like there isn't much incentive with scoring for the event to want to be killer too often, there isn't much incentive to want to be a team player as a survivor also. Perhaps they should have added unhooks too and changed killer scoring events to encourage both.
-
Excellent idea. Getting points for unhooks would definitely encourage more teamwork. And obviously the hook idea would encourage more people to play as killer and also deter camping and tunneling to a point. Your brilliance is noted.
-
Personally I think there should have just been a set amount like maybe 4 so you wouldn't have anyone on either side relying on offerings. This way each survivor had a shot to get one and 4 to destroy.
-
They should have changed the scoring altogether. Its definitely not balanced the way it is. Perhaps for survivors 5 for unhooks and gens and 25 for the vessel escape. For the killer 5 for destroyed vessels and hooks and 25 for killing someone who has the vessel. I think this way would have encouraged more teamwork also, as…
-
You don't even have remain alive, just need the person with the vessel to escape before you die. Seems changes to and opportunities for scoring on both sides would have made this event more balanced and fun to play for killers. I'd say 5 points for normal things like gens, takedowns, hooks and unhooks and 25 for vessel…