The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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i really hope they fix this ASAP, it's ######### up games BADLY.
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it has happened to me four times in two days. once on rpd. there were 3 gens left, and all three popped at the exact same time. i was extremely confused, since one survivor was on hook, and another was in chase with me. they could at best have done two gens, not all three, and at the exact same time, not even half a second…
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this was exactly the same as my experience. i was wondering if it's because enough hours passed so that swfs are gathering and got the mode down. it was great yesterday, poop today.
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easy fix, add an initial cooldown to their abilities (nurse, blight), just how killers like dredge do. I'ts way more reasonable to add such a small change that actually fixes the issue, than to change the perk for everyone. Other than that, if you are having a problem against lethal pursuer on anyone that isn't those two,…
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"DBD is not a casual/party game." the lead game director disagrees. he's been clear, up to this day, that dbd can be competitive in the way that players in any game might try and win the most, but it is not designed, balanced, etc to be competitive. he repeats this again and again in any interview or podcast like the…
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it's very survivor sided. it has some S+ tier loops underground, not even counting the portals. Add to that, there's only two hooks, there's very safe windows and pallets, now bring in the protals and how they break chase, they have a mini cooldown so the killer will lag behind you, and it makes it so what would be a dead…
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the frame to get hit is smaller though, i've yet to get hit while teleporting, and i've only seen it happen once or twice. from the killer's side, it doesn't even matter, they just have to go down, stairs or portal, doesn't matter, there's the safest of loops to the right, two windows you can run indefinitely with plenty…
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it's very unreliable wether you'll hit them on the portal or not. and it has that cooldown between activations. It's only been a day, but undeground there's a god tier loop, extra safe ad easy with those two running windows + pallets, and there's only two hooks on average, with three gens being there. So what people are…
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as mentioned, 4 minutes is enough to finish all gens. and a 2k is considered a tie on the killer's side (lost mmr for 2 survivors escaping, won mmr for the other 2 dying. a net neutral). You also mention the numbers on the dlc released today? But if you want to win as survivor i suggest you stuck to playing in the new map,…
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No. For base anti slug mechanics, you would have to add like 10 seconds to the wiggle timer. then, make absolutely sure that hooks cannot be destroyed, and that their spacing is less random and more of a guaranteed appearance within a killer's walking range (not just a straight theoretical distance from point to point)…