The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Reducing the number of perks and reducing variability in builds in a game like this is far more game breaking than simply adjusting a few seconds on the time it takes to do a gen. I dont know how you could even argue that one honestly lol
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limiting the perks is a terrible idea too. Thats limiting the diversity in game play reducing the number of possible builds people can do. I personally feel like tweaking numbers is alot less detrimental to the game than limiting the number of possible builds a person can use. To each their own though
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i feel like you are missing the point entirely lol. I'm allowing the devs to balance the SWF with a normal solo survivor. Then it allows them to balance killer vs survivor when the survivor itself cant gain advantages outside the game (comms). An SWF basically gets to have a passive Kindred active at all times. This…
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I didnt leave the comment above, I started the thread. My idea however though, is that the survivors take 2 sec, 7sec, 12 sec (stacking for each person) longer to repair each gen in general. Solo on the gen or together. Then with multiple survivors on the gen, it works the same as normal just the total gen time instead of…
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I hear what youre saying about the casuals and just wanting to play with their friends and have fun. My personal POV on the situation is if they are casual and just shooting the ######### playing the game, all this debuff does is make it so the killer has slightly more time to react playing solo. If they really are just…
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Lol same can be said for you. Mr. I deserve a 4k 95% of my matches lmao
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Lol same can be said for you. Mr I deserve a 4k 95% of my matches.
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Lol same could be said for you. Mr. I deserve 4k 95% of my matches lmao
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A game where you go around killing other players who have 0 outplay potential is the game you want? Just sit and imagine DBD had no windows or pallets, everything else the same, maps and everything, only thing is breaking line of sight. The second the killers on you, you have 10 seconds until you are down. The skill level…
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You just said it. We press a button and all survivor escape tactics go out the door... That's throwing a quarter of the games design if not more out the window lol...
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Lol if this game was actually ment to stress a survivor out, there goes your player base, stress is not fun, fear can be but stress no. All those killers you mentioned have counter play, nurse with the least but its still there. Legion basically results in a pallet standoff, that's your counter play when found. We all know…
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Yes its fun for you as the killer maybe. Mindless fun though is the problem. Mindless fun is fine against AI. When there is other people playing on the other side of the mindless fun that is where the issue comes in.
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The issue this buff will cause is tunneling off hook not giving the survivor a chance to heal because it makes an easy down. Legions build will now be sloppy, nurses, monitor n abuse, and another 4th perk of choosing. They already made a tunnel machine, this will just increase the tunneling I'm willing to bet.
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And the worse No Mither gets... lol. The one killer no mither actually wasn't bad and was almost a counter against now makes you a 2 second down if found... I don't know whats more of a joke, this legion buff or no mither. Its honestly a toss up at this point
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Lol this is how to increase toxic survivors. Instead of healing you cause I'm here, I'm going to kill you...
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But giving one person the chance at escape only if the survivors due ok and get atleast 2 gens done isn't taking control away from the killer. Its giving a potential reward for survivors not being terrible. If the escape mechanic for 1 didn't exist this game would have %60 or higher games where the killer gets a 4k,…
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That is true, I'll agree with that point as a solution.
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Then give the survivor the killers profile name so they know the person they are up against and they can dodge in lobbies instead of game.
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So the killer has complete control. If killer is good and the survivor is great but has 3 crap teammates he is still punished and killer is rewarded. That doesn't make sense. Hence the hatch mechanic. If you go to the other thread I accidentally made on the same subject, someone else made a great suggestion IMO for the…
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Then there would need to be similar punishment for killer dodging ques.
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And if youre with 4 randoms and you are an amazing survivor but they do nothing that survivor is still punished Youre more team dependent as a survivor.
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@cortown711 Ive been running it too haha. Honestly tweaking this perk could have a big impact on this aswell. No mither telling the killer you have it from the start is kinda dumb. I'm not entirely sure how to fix this unless you somehow remove the broken status shown to killers. If you started normal health but the first…
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It's not removing the mechanic, simply giving the person on the ground an option after a certain period if the other person isn't making an attempt at picking them up. I feel like most SWF or atleast I guess the guys I play with make an attempt to revive, but when your stuck on the ground waiting for that urban evading…
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@WaffleFalafel I like your suggestion of the endgame 3rd survivor sacfrice animation starting the exit gates to allow that. That's actually a very good idea. I still see the slugging to prevent that happening to be an issue though. Same thing happens, killer slugs last person to prevent the exit gates being powered to…
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If there is a person doing nothing just trying to get the hatch, killer should have a good chance at 4king because there is one person doing nothing. I don't understand why killers think the hatch is a bad mechanic. Giving the last survivor a chance at escape, why is this so bad? I can understand the skeleton key for a 2…
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How is it not punished? If the survivor chooses to dc to give another survivor hatch possibility they are literally giving up any items they have, all match points earned and suffer a double depip… how is that not a punishment?
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The entire thought process behind this is to reduce the, in your words, "bad move" as it makes the game less enjoyable. Why are killers so against the hatch mechanic and 1 survivor having a chance to escape? I don't get it. The pip system with it could be changed, that's a balancing thing to look at. Again if the survivor…
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Killers do this all the time... Like theres no argument there
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Mb on the bleed out timer. Definitely feels a lot longer on the ground and still I feel like a reduction or that option could provide some quality of life changes. I'm saying that exact thing. You recover to full but your teammate refuses to pick you up. Instead the sit in the corners hiding waiting to either be found or…
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In return to points 1 and 4, The killer should receive half the points of a sacrifice if the survivor chooses to do so. The killer has the option to get the full points of the sacrifice and has 1 or 2 min to do so still. For point 2 I don't understand why the survivor should be punished for not wanting to sit in the match…