Comments
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100% quote
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welcome to the club
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Dead hard - exhaustion perk Decisive strike - Anti tunneling perk Unbreakable - Anti slugging perk Borrowed time - Anti camper perk purple medikit
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Instead of heal an entire health state, i would change the condition in : safe unhook or complete an altruistic action (like aftercare)
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this thread make me think " wow people really don't know this game " sorry but soul guard is at maximum a 3/5 perk the unbreakable part is too situational, alone this perk can raise up from dying state 1 game of 50 maybe, and the 8 seconds endurance effect? well is useful only in combo with unbreakable( but the killer have…
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i notice this bug too
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For what i know last time i tried MoM (after 3.7.0), i received only 1 token after 2 hit while unhooking . From your experience how many stack give too you after an unhook(and 2 hit of course) ?
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it would not encourage farming, sometimes you just have to exchange hook with your deadly teammate to save him and is nice have some bonus for that , this is a huge nerf even after the lingering effect buff... if is not a bug ofcourse
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nope
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Second wind totally deserve a buff, now is useless, maybe i would just change the activation condition, from heal an health state to safe unhook.
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WOW really unti-tunneling, i like your idea! hope devs look at this post
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i like your suggestion, hope devs read it
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yes,with NOED basekit you slowdown the game a lot, the time to find all totems, now is too fast from a survivor main
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I agree, the perk is now meh 2/5 , maybe a better buff would be that you can use it with any health state ( if you are injuried you go down )
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me too! the same bug if you are near an healthy survivor the protection hit doesn't trigger i don't think is hard to fix... devs are always so lazy?
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this plus new BT is the old BT, i just split the effect of the old version
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well yes but actually no normally after you get hit you have a 3 seconds boost at 150% and the rest 1.5 seconds at 100% with ttcm you have all 4.5 seconds to 150% the difference is between 1.5 seconds as 4 m/s(100) or 6m/s(150) in metres are just 3 metres
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I don't agree on resiliance( i find 1 resiliance over 10 games) but anyway the benefits of this perk are obvious, think this, because ruin was so strong?, why pop is strong? Because punish generators going too fast SoF( you can combo with Thanatophobia!) doesn't increase the generators time like ruin or pop ( is already a…
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M1 killers are in a bad shape now and they will be in the same bad shape even with ttcm what M1 killers need is a game mechanic/some good perks that slow down the game, not nerf any potentialy/survivors perks(maybe some nerf but is not the point ) ...close off topic anyway ttcm is probably a good perk but always think : is…
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Probably too many effect i would remove this part "If this hex totem is cleansed by an Healthy survivor that survivor becomes injuried." this perk can be useful in many situation, : a generator completed in front of you, now you can down with one hit instead of start a chase survivors who complete a generator now have to…
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You right but Ttcm can't be considered an exhaustion perk, every exhaustion perk gives at least 3 seconds boost, ttcm last just 1.5, if i would add exhaustion status i will change the boost to 3 seconds
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A perk with just :"You recover exhaustion while running at 30%/40%/50% the normal recovery speed" would be very OP the only thing that i would change is add a timer to avoid any abuse Try To Cacth Me : When you receive a hit from a killer basic attack, the sprint last 1.5 seconds longer. Try To Cacth Me has a countdown of…
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yeah sound cool, i don't like the idea of an exhaustion perk because it would have bad synergy with other exhaustion perk, maybe i could add a countdown like 60 seconds to avoid styptic or fast heal...
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I prefer this way if it is an exhaustion perk it will has very pour synergy with other exhaustion perks
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should be 5 seconds imho
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Yes
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very complicated 😅
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Any Means Necessary: yes,every pallet. many time you can't raise up any pallet because they have been all destroyed so i add another primary effect, if you think many killer just avoid the stun or take it because they have enduring is not a great deal edit: math wrong !i wrote 20% but in my head i think to 10% so without…
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ofcourse survivor need a nerf, the purpose of this topic is to revaluete some perk little used in the game
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Any Means Necessary : yes every pallet,many time is a perk that you never use in a match because every pallet is been destroyed,so i add another primary effect that is not reallly impactful if you think many killer just avoid the stun or if they take it they have enduring. the stun time would be 2.4(normaly without…
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the fact is simple : you can run only 4 perks and spine chill is not in the top 4 p.s: anyway spine chill is a good perk
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even if the killer can come near to you without let you see him, if you are at least a decent survivor and don't make you grab but take a hit is fine i trade 100/100 a hit from a good stealth killer for a second chance perk instead of sphine chill spine chill still not worth a slot imho
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At the best spine chill is a 3/5 a normal perk oblivius ? Who cares! stealth ? Just look around and see if the killer is coming 6% boost ? Nice but can’t be the reason to use 1 perk slot moral of the story ? Just use DS, DH , adrenaline and unbreakable
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2 protection hit woud make MoM a fair perk but absolutely not broken
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i think you need precise and defined ways to get tokens and not something not constant like chase, this is my main suggestion: Evil has a way of always finding you. After you earn 4 Protection Hit Score/Safe Hook Rescue on another Survivor in any combination, Mettle of Man activates. Once activated, the next occasion that…
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So do you think borrowed time is broken? Because this is quite the same...
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Normally is just a self-borrowed time for hard safe while the killer is camping, or maybe a forced bodyblocking ( but can be dangerous). i don’t see how it coud be broken as original mom...
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I’m red rank, 1000+ hours and imho 2 protection hit are fine,in a normal game is not common take 1 protection hit, in a match played well (gen rushing )you can take protection hit only during save if the killer is near or while healing a survivor near a killer( rare situation ) otherwise you go out of your way ( don’t make…
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I use a similar combo: breakdown-MOM-inner strengh -empathy and the only few times i can activate the perk i just stand and wait/follow the killer, don’t do gen and in the end probably die because i didn’t help the team, now MOM is just too hard to activate imho, if you put the stack down to 2 you shoud be able to trigger…
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MOM with 2 protection hit instead of 3 will not be meta, DH-DS-BT-AD are just better option
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What do you think about a combination of 4 protection hit/safe unhook ?
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You don’t get stack from being near a downed survivor
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I think this is the right change
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I tried this combo a lot and i can i say it’s a poor combo...
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i think MOM shoud have more ways to get the stack, like for example a combination of 4 protection hit/safe unhook, i know this combination has been tested in june ptb (3 stack not 4) but with increasing number of stack MOM would be definitely easier to activate than now but still hard to obtain. 4 protection hit 3…
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In my opinion You shoud be able to get MOM stack in different ways other than protection hit,what about a combination of 4 protection hit/safe unhook , i know it was tested in ptb ( it was 3 not 4 ) but with the increase of stack shoud be more easy but still hard to obtain . 2 protection hit/ 2 safe unhook 1 protection…
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Use 2/4 perks slot, get 1 hook for 2/3 protection hit, dont’ do gen and wait/follow the killer to take up the survivor from the ground is definitily not whorty , now mattle of man is still a trash perk, i may suggest to go down to 2 instead of 3 stack to activate itself, it will be more usefull But for sure not meta , so…
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You die
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You are right, the condition now is a bit tricky, if your teamate heal 1% second wind dont’ activate, maybe a reduction from heal 1 health state to heal 50% of a health state?
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imho second wind should not have requirements, maybe slightly increasing the time broken status to 50/60 second at tier 3. this would guarantee two free health state if you can survive enough time for match, nothing special, not a meta perk for sure, but would make a currently useless perk playable and interesting.