We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Buff mettle of man

I thought the protection hit buffs that came out a while ago were going to be a game changer for mettle of man and it was going to bring the perk some use, I had never used mettle of man before it got nerfed hard and the perk seems very fun. but after realizing it didn't mean jack ######### and the perk still has the flaws it has, I am enraged. I just want to use mettle of man as a survivor who has never used the perk before. as it stands ash is the only survivor who I cannot recommend ANYONE to buy, his perks are trash(well maybe Quentin, but he has pharmacy). so please can we get a buff for the worst survivor perk in the game?

Comments

  • Horror_Gaming
    Horror_Gaming Member Posts: 275
    edited December 2019

    Best way to proc MOM rn is to tank two hits while running break out. You’ll get two out of three stacks and your fellow survivor should wiggle off. You will be swapping spots and be hooked but you also only need one more protection hit which will be easy to get whenever you see an opportunity later on.

  • mithrios
    mithrios Member Posts: 120

    Use 2/4 perks slot, get 1 hook for 2/3 protection hit, dont’ do gen and wait/follow the killer to take up the survivor from the ground is definitily not whorty , now mattle of man is still a trash perk, i may suggest to go down to 2 instead of 3 stack to activate itself, it will be more usefull But for sure not meta , so fair...

  • will_i_am_14_85
    will_i_am_14_85 Member Posts: 489

    I was thinking about running MOM with Inner strength, cleanse a totem, then take a hit for a survivor being carried, jump in a locker and by the time they get hooked I should be healed and go for the rescue, maybe throw in Borrowed time as well.

    I will try this tonight, but my ideas usually don't pan out too well

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    It's not the worst perk in the game. It's fine if it stays like this.

  • mithrios
    mithrios Member Posts: 120

    In my opinion You shoud be able to get MOM stack in different ways other than protection hit,what about a combination of 4 protection hit/safe unhook , i know it was tested in ptb ( it was 3 not 4 ) but with the increase of stack shoud be more easy but still hard to obtain .

    2 protection hit/ 2 safe unhook

    1 protection hit/ 3 safe unhook

    3 protection hit / 1 safe unhook

    are imho a good cost to activate MOM

  • horsegod386
    horsegod386 Member Posts: 91

    Maybe even a buff released with tweaks to protection hits?

  • Pulsar
    Pulsar Member Posts: 20,906

    I think MoM is in a good spot for what it is. You cannot buff it too much, otherwise it becomes oppressive like it was before.

  • Helevetin_nopee
    Helevetin_nopee Member Posts: 408

    It needs a rework. A extra hit in a chase is too overpowered, however looking at the perk in a game, its really buggy and doesnt even always register protection hits, so the perk really isnt a problem rn.

  • arslaN
    arslaN Member Posts: 1,936
    edited December 2019

    "Once activated, the next occasion that would put you into the Dying State  from the Injured State is ignored."

    I think "from the injured state" limitation needs to go. You need to work hard to activate the perk but it can still be useless against certain killers.

  • mithrios
    mithrios Member Posts: 120

    i think MOM shoud have more ways to get the stack, like for example a combination of 4 protection hit/safe unhook, i know this combination has been tested in june ptb (3 stack not 4) but with increasing number of stack MOM would be definitely easier to activate than now but still hard to obtain.

    4 protection hit

    3 protection hit / 1 safe unhook

    2 protection hit / 2 safe unhook

    1 protection hit / 3 safe unhook

    4 safe unhook

    those are imho an honest cost to activate the perk.

    what do you think about it?

  • humanbeing1704
    humanbeing1704 Member Posts: 8,998

    Perhaps add flashlight saves as a way to get a token it's one of the harder actions to do in the game since the perk should be moderately hard to activate

  • Chatkovski
    Chatkovski Member Posts: 309

    When I read the description of MoM, I can only support the rework.

    It really looks like a perk that you don't know how to balance.

    Multiple conditions, activation for a single precise state, a backlash (whose activation time is not clear), a conditioned deactivation (definitive or not?), increases the chances of being the Obsession... I can't even understand precisely how it works.

    Honestly, I prefer to start the game with a med-kit and the Styptic Agent.

  • Ni7rogen
    Ni7rogen Member Posts: 80

    Mettle of Man got kinda changed, due to New Protection scores, now scoring MoM it's way dangerous and specific but also a bit effective, too risky because if you decide to score two protections while a killer is carrying a survivor, you'll get hooked an lose a hook, if you think about it

    -You cannot protect healthy and downed survivors, which it's a big drawback, which I find downed almost reasonable except when you revive them when they're at 95% and I find healthy way dumb since you're creating a distraction and hence protecting them.

    -From 20 seconds of doing a protection token, down to 3, this one is a big buff, and it's way better now.

    -You still don't receive a token if you're near a healthy and injured survivor, because the game confuses, so you can't get a token from a survivor who is being carried by the killer if there's another healthy on your side.

    If healthy survivors worked, and the being near a healthy and carried didn't confused the game, the perk would be way better, but as for it is right now, I'd prefer 2 tokens of protection rather than 3, I'm not yet up for a rework to be honest.

  • Hoodied
    Hoodied Member Posts: 13,022

    Peanits, why not remove the aura part of the perk?

    That would make this a good perk and rewards you for being a hero, instead of killing you off for being a hero

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719

    In the next PTB, try mettle of man with 2 protection hits instead of 3.

  • MissBehavingX
    MissBehavingX Member Posts: 493

    what do u guys think about pairing MoM with breakout? Maybe that would make sense? since you usually get hit while trying to use breakout on a carried survivor.

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719

    Maybe make it any save. Include wiggling off if you've taken a protection hit before they wiggled off.

  • mithrios
    mithrios Member Posts: 120

    I tried this combo a lot and i can i say it’s a poor combo...

  • Venom368
    Venom368 Member Posts: 321

    Can I get confirmation that taking a hit near a survivor in the dying state on the ground, whether healing them or standing within a certain radius of them, should NOT count as a protection hit after the recent update?

    This is what I have experienced, but it wasnt explicitly stated in the update notes. Other players have told me they have still gotten protection hits from being near a downed survivor, but I havent seen any proof of this.

  • mithrios
    mithrios Member Posts: 120

    You don’t get stack from being near a downed survivor

  • LULKEK
    LULKEK Member Posts: 82

    and remove the negative effect makes no sense on a bad perk anyway