Comments
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High risk yes, high reward ? The strongest 2 hexes are arguably Ruin and Devour Ass, both get cleansed in the first 30 seconds of the game, and literally the remaining hex perks are literal garbage. Totems take time to find most of the time which is around 10 seconds because it's right next to shack or a gen or any notable…
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old NOED OMEGALUL ok yeah no
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A perk to counter infinite is the exact same as putting some bandaid on a stab or bullet wound You are using a perk which already is situational to try to fix a fundamentally flawed map design, so in maps say badham where there are less infinites you get to play with 3 perks, and in maps with infinites you get to play with…
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"i deserve all the annoyance and bad coding from the game just because i enjoy using one unique perk" Imagine saying using no mither would hurt the team without even knowing how good or how bad OP is. Tru3 sure handed the killer a 4k every game during every no mither stream i guess
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laughs in nerfed NOED into a perk that either clutch or just won't work at all laughs in adre DS BT DH x4 swf stack laughs in "optimized totem spawn algorithms" whilst ruin is cleansed 30 seconds into the game half of the time and you basically play the game with 3 perks laughs in 12 dogshit killers out of 17
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i'm sure all those tbagging survivors with flashlights and ebony mori killers would agree and stop doing what they were doing all their lives
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imagine thinking wraith and myers are decent yes myers has good snowball game but he can and will still get looped his brain out just like literally any other M1 killer, stop being a baby survivor and think all killers are decent, they are not
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Pull the killswitch