The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Blight is the main reason that this iteration of 2v8 is not fun, shouldn't have been brought at all. Nurse and Hillbilly are more than enough high tiers.
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But Solidarity and Clean Break only have value on the same circumstances, it's just delayed on Clean Break if you heal someone while you are healthy. 60 seconds is a lot so the perk should have less restrictions to be viable and have its own identity.
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yeah but that implies that it doesn't come into play on the first interaction, which makes it less useful than other healing perks.
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The "pop Clean Break" while healing someone else can be used very strategically like when someone is on the ground and the killer camps the slug, but you manage to reach the slug and get some healing so you can pop your Clean Break, that way the killer has to consider the risk of following you or else you will heal.
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because people whine about everything???? people whined because of jill's perks. and now they complain about a 4.4 killer with no map presence, that has an unreliable undetectable, with an anti god pallet power, when killers like nurse who have always been here can also bypass pallets, killers like wesker can also vault…
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I really don't understand why we can't have an easy to use yet strong killer that requires skill to avoid. Should I remind you that his ability was initially 18 seconds?? He had to decide whether to use Hidey-Ho to chase with Scamper or risk missing a Slice & Dice and go into cooldown. He was fun for both parties, now he…
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still not enough changes. he still has the problem of being a killer that just goes power into dash power into dash power into dash. chucky needs to go back to his original release.
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Scamper was an essential part of his power. He stalks with Hidey Ho and then chases you with Scamper to finish it off with Slice and Dice. This is all lost. He just uses Hidey Ho to creep up behind you (which is not that useful since you can hear him laughing) and when he is in range he uses Slice and Dice. It doesn't…
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TBH Scamper only made god pallets unsafe, which is fair for a killer power. On god pallets you either predrop them very early if you are ahead to force Hidey Ho or a pallet break break or you play the cowboy game to see who gives up first, either Chucky going for a hit and getting stunned or you dropping the pallet too…
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If you are saying this from a killer perspective: no. Killers are already abusing camping and tunneling knowing full well people will not have Off The Record or Decisive Strike, so medkits and flashlight saves are the only things keeping survivors alive in those situations.
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Soooo remove Vecna's hand???? Rermove invitation pallet breaking?????? Chucky's Scamper only made giving a hit easy on god pallets, and even then it was not "free". On shorter loops the survivor could get to the other side of the pallet to play the 50/50 during the animation. If you as a surv stand on the other side of the…
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This is an edit. Comment deleted for some reason. For the actual comment read the next comment.
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I still think he was more fun to play as and against when he could scamper. Now he is insufferable with how short hidey-ho's cooldown is.
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But it's the same thing now. Imagine a The Game god pallet. Old Chucky could enter power, Scamper and try a Slice and Dice to hit the survivor. If he hit it, that's it, no more Slice and dice for 18 seconds which let's the survivor reach another structure/loop to play around the Scamper. New Chucky can use Slice and Dice…
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I do agree that there is a matchmaking issue at play, but another big problem right now is how they are buffing killers without giving anything to survivors in return. I'm not against killer buffs, but the strongest killer strategies (tunneling and proxy camping) are only made worse with stronger killers and survivors are…
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Isn't it better to play the game against bots than playing against survivors killing themselves on hook or just staying still or ignoring you?
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But you shouldn't have to bring the same build every time to counter an annoying strategy that all killers can perform, some better than others. It's already bad enough to bring perks or builds that get countered by the killer you are facing (healing build vs plague, no exhaustion perks vs mobility or stealth killers, no…
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I just focused the talk on the survivors' problems because the changes on the PTB will only make camping, tunneling and slugging worse you can then revisit killer strength so they don't feel the need to resort to such strategies
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But that's exactly the point of this thread. Give survivors tools to address the things that makes the game worse for them and then give killers tools to make it better for them.
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But what's super hard to you? Going for a flashlight/pallet save is already suboptimal because it can FAIL and you stop doing your objective for a chance at doing something fun. Survivors spread on gens while you are chasing a good looper? Then maybe gen speeds should be looked into at the start of a match or before…
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Well, to be honest I'm not against punishing killers for resorting to these strategies. If they are removed completely or very unincentivized then they can give killers what they need to maintain pressure like base tracking for hiding survivors or generators being worked on, rewards on hooking different survivors…
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Also please make addons' revisions more often and take a look especially at Blight's, Spirit's and Nurses'.