priere

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priere
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  • i really miss the good old billy
  • Theoritically removing bloodlust should make difference in data, and suffering killer would be revealed by data... but i don't believe devs are capable of doing it. trapper remake, billy remake, spirit untouched... they proved they are very slow handed, and not even precise. trapper, doing traps takes too much time without…
  • There's a big problem that gen repair speed is x3 before killer downs first survivor - which mostly means game starts at 4 gen. There were good old days of old ruin who perfectly counters this problem... but it caused late game problem, so reworked. And another problem that before tunnel&kill any survivor, gen speed is…
  • Do Genrush until gauge depletes. Go Rescue Him Right Before The State Changes. It's basically 50:50, to interrupt or not. Or, two survivors together can save him 100%, 2 survivors downed as result... basically you don't need to if you are good enough. Successful unhooking is depend on your personal skill. IT'S SKILL…
  • At least DC should be nerfed. It's at least acceptable that good squard of survivors are almost incompetable... in terms of skillfulness. This unbalance mainly comes from personal skill. But DC ? noway. no skill, no thinking, no preparing, even 7 years old kid would succeed DC, earn 30 to 60 more seconds. You can't just…
  • Have been years that i saw NOED last time, but friend... do totem near the exit gates first, ok? So you can just hide and do leftovers.
  • Hmm, impressitve stance... very, very impressive. But you know, as this is designed as competitive game... that is how to play the killer. Not saying about yeees camp and toxic gud, but being cooperative and nice as killer? That is what intended for survivors. Take burrowed time, save your camped friend like an hero and…
  • Mori, Perfectly balanced just like keys. You can just skip the game with keys next time. Different aspects, though.
  • F. Succeeding you, billy. -Carnibal the killer-
  • This must be 'massive ignorant remarks' you said for sure. Testing how much new chainsaw can do on PTB seems 'silly attempt', those infinite crucial bugs like stuck in gen/window, not listening about balance by over 3k 4k playtime streamers while 'internal testing'...
  • Some people cares too much for there reputations, while playing killer who is intended to camp, tunnel, harassing as much survivor as possible... ironic.
  • New ultra rare add-on = make huntress undetectable after throwing axe hits for 15 seconds. Looks familiar.
  • So keep aiming directly while still considering exact angle with exact range between is less THINK than R2-gunshot, R2-unclocking right behind, keep spamming R2 dream snares while chasing... interesting. And he has basic attack, WOW nobody knew it, right? That killer can go kill survivors by basic attacks without any kind…
  • Nooo... he is unplayable. Go main server and try 'no sound' or 'double graving' billy. That is a better version of billy in PTB right now... and that is unplayable. Only against noobs less then 1k playtime perhaps? Best at harassing noobs.
  • Nope i'm sick of 'no survivor nerf' same as up there, but yes new patches from BEHAVIOR is grossy. In most cases they don't even know how to balance properly, listening too much from noobs about balance. They want killers to play something like surpirse freak, wasting every playtime trying to surprise survivors... what…
  • No more chainsaw spamming, alright. It seems that overheat works around 3 times of chainsaw in a row. 2 times after sprint... That's acceptable. But first, if overheat cools down at too slow rate before it 'over', that would be critical. That would be almost same as 'only 3 times in one chase' nerf. Why don't you just get…
  • 10 matches, only 2 red-ranked matches without disconnect, one with jigsaw map + hex, one without exhaust perks... you can't be serious.
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