The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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please don't post on the forums when you don't understand what you're talking about, this will save everyone's time (yours included, mine included)
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imagine complaining that a game feels "too smoth". there's really no pleasing some people...
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"it's not normal that they are silent about all this *bad word* happening." it's been 20 hours dude
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how can you feel limited in your gameplay by a change that was purely cosmetic?
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i don't understand this thread at all. only the ANIMATIONS got changed, not the actual movement. you can't juke like before? that's not the devs fault, just your own.
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it's not scummy to punish a stupid trade from a cocky survivor, period. if it's any relevant, this opinion was brought to you by a 99% surv main
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one time (like 4 days ago) i got 32K as survivor, but didn't pip (partially my fault, partially the killer unexpectedly making one of my unhooks unsafe). and what did i do? i laughed it off and moved on. as the person above pointed out, bloodpoints != pips, so uh.. too bad for you they had a key, but my opinion is that if…
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the 1% you're talking about is for hitting great skillchecks. did you miss the part where they set the speed penalty for multiple survivors working on the same gen to 15% from 10% ?
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ladies and gentlemen, we got our thread troll, who has no clue how coding works, thinks fixing issues is as simple as "changing numbers" or "drag&dropping assets", and, cherry on the cake, thinks nothing improved in the past 4 years, when any person with common sense wouldn't be able to count the improvements on their…
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i like how in literally EVERY thread on these forums that is about only killers or only survivors, you'll have people come in with their "BUT WHAT ABOUT THE OTHER SIDE?". make your own thread lol
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you can't count, and your suggestion is silly.
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i admit i skipped several comments while reading these 3 pages, and although i don't want to defend what looks like an infinite on the video, i haven't seen a single person mention that killer can... mindgame/bluff/whatever you call it ! it's a fully walled loop, so the killer doesn't have to walk in a straight line. he…
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your definition is way off, as the killer can still navigate the map and try to find these survivors.
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Calisto, i find your attitude extremely unhealthy for the community. the whole point of your thread revolves around something that is plains wrong, since you said "all maps are getting smaller", which is not the case, and which you should know if you read the dev notes. however, despite your blatant immature complaining,…
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way to derail the thread. the title is about DC penalties solving (or not) the problem, definitely not about cosmetics that you aren't obligated to buy.
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as much as i hate these 3 things you pointed out, they're not on the same level as mori cancelling. in one case, a survivor is pretty much locked in place, in the other, the killer might get pissed off by the survivor(s) being toxic.
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"Wounds inflicted by successful attacks slightly/moderately/considerably increase the Survivor's bleeding frequency and cause the Mangled Status Effect." the slightly/moderately/considerably part only applies to the bleeding frequency. Mangled is a fixed status effect that always applies the same penalty (20% slower…
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the myers clip is nowhere near the other clips. all you managed to "prove" is that you're decent at juking on console, and that you faced some killers who can't turn fast enough.