The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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Instead, why not make survivor lose collision instead of endurance after unhook? This would reduce tunneling and prevent survivors from using it offensively.
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I mean, people can just force quit the game, turn the system off, or turn the Internet off...
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I have only played solo the past two days. During that time I have managed to adept 17 survivors in 24 matches. So I didn't escape 17 times (1 on Meg, 1 on David, 1 on Ash, 1 on Adam, 1 on Quentin, 2 on Yui). That's a 70% escape rate. Sure some of those times my team was awful or sometimes I got tunneled, but in general…
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Ruin doesn't count as damaging a generator though. It just regresses.
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A work around- get the game free on epic and then form a custom game with yourself
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When I get tunneled out, I get annoyed, don't dc, then just move in to the next match when I die bc clearly the match won't take long if they are tunneling you from the start. I do what I can for my team, stay alive on hook as long as possible if being camped and try to get chased as long as I can to buy them time. Then…
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His power needs a buff if anything.
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The maps should have been disabled. While survivors probably can't know which totems are unsnuffable, it is still a problem even if it's happening by random chance. Yesterday I was playing killer and kept ending up on problematic maps and had unsnuffable totems.
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Camping gens is not a bad thing. Survivors do complain about it, but especially if you're like me and don't have many perks available, it's the only info you are able to get. This sounds like how the perk was intended to be used.
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A demon killer that can possess survivors to prevent skill checks and a toggle between seeing through the survivor's eyes and as themselves to make hits. Survivors could go bless themselves, which would give killer the ability to teleport to them upon completion. It could work similar to pinhead in there being a way to…
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Pinhead is one of the most fun killers to play and one of the most fun killers to go against, imo. I play both, but lately due to time of day I can play and queue times I end up playing survivor way more. It all depends on how you decide fun. I enjoy the added mechanic of the box as survivor. It makes it feel like I have…
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But why t-bag? I play 50/50 survivor/killer and other mmos and can't see any reason to t-bag (in any game) in any context - unless other person was an a-hole first. But the biggest victory over an a-hole is to deny kills so...leave and let someone take hatch.
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Or just don't t-bag and leave?