sQuAde

About

Username
sQuAde
Joined
Visits
59
Last Active
Roles
Member
Points
22
Badges
5
Posts
32

Comments

  • "No. It's not. People love overexaggerating. I've been playing both sides all day and haven't seen a single hitbox issue on either side" -You answer: You literally accused multiple groups of people reporting the same problem and you, the minority is accusing them of "exaggerating". Get some common sense. Plus you are…
  • they can, but not in a way like it used to be hit validation barely works, it hasn't changed a lot tbh i feel like ghost hits became more common after the hit validation update and no its a latency problem, i live right next to the servers
  • ah yes, you and your friends are the voice of reason
  • boy don't hit us with that "sErvErs aRe loAdeD, jUst wAit" argument the in-game player count was cut by half because of this terrible update, its at 24k and going down and i'm still getting these bs hits. 1.the servers are NOT loaded. 2.if they were actually loaded, just a few major servers would be affected by these bs…
  • stop with the aboutism if you're doing bad, you will go against bad survivors and most of these survivors do not know how to use these perks efficiently DH is a joke atm, so its pretty funny that you wanna use it as an argument.
  • its not ridiculous lol, you will eventually get players 4+ ranks above your current rank and it does NOT happen all the time, and you literally exaggerated a lot by stating that we """""""""should"""""""" match rank 20 survivors with rank 1 killers that doesn't happen since 2017, and that's that. You will go against good…
  • "often" like 1/10 matches ? Also, its not an issue if they're getting high rank survivors sometimes - as a matter of fact, that's good they'll get a taste of how high rank survivors play, which it ain't a big difference because the general IQ between rank 1 survivors is below average.
  • i made a post about this, but people just don't seem to understand that this isn't due to latency or server instability hit validation isn't ready, its broken and it doesn't work properly
  • "gave bad killers a chance to at least do decent." first of all, if you're doing bad you shouldn't deserve a kill in the first place. The mori nerf was a good change.
  • if kate, me and the killer had a connection she shouldn't be seeing him stuttering around.
  • Sorry, no. Like i said, there were other cases that the killer was lagging. For example, later into the match i was looping the killer in the main building and he attemped to vault a window, soon after he teleported right back outside - i dont have video proof toh. I'm just telling the truth, i'm not asking you to believe…
  • literially the opposite, the killer didnt managed to hit me because he was the one lagging, he was seeing me some secs behind the system did actually managed to identify that he was the one lagging, so it cancelled some of his hits But, the system did fail to identify that hit at the end
  • If i was the one lagging, the survivors should have also started stuttering around, this clearly wasn't the case
  • you get used to it just like how you get used to low res
  • i'm sorry but disagree, i wasn't lagging there were other cases during the match in which the other survivors experienced some other ghost hits There was this time in which the killer attempted to vault a window and he teleported back to the other side.
  • yes i know what latency is she* also had a stable ping, unfortunately i wasn't able to record me pressing esc to prove it but just go with my word some minutes later i also got a ghosthit but again, unfortunately i wasn't able to clip it
  • refer to the claudette that got downed miles away ? plus i even included a second option in the main thread
  • this isnt a ping issue the lobby was green +you can clearly see in the video that there isn't a lag indicator appearing on my screen
  • but this shouldn't even be happening in the first place, the claudette that got downed in the video was FAR away from the killer she had a stable ping and she clearly got downed because the KILLER was lagging.
  • Okay, i have a clip in which my friend got downed miles away from the killer i can confirm that he was indeed nowhere near the killer (from my pov) +he didn't teleport after getting downed this happened while hit validation was active, my friend wasn't lagging at all…
  • i'm not talking about the sway that occurs when you're already using your flashlight, i'm talking about a randomizer - when you're going to turn on your flashlight, you will aim at different locations sometimes you'll aim really far from the killer - possibly screwing up your flashlight save. you can test this by yourself.…
  • this sway doesn't actually add more skill to the flashlight because the position that you aim changes every time you turn your flashlight on, adding a luck factor to the flashlight.
  • a better example I'm the claudette, my friend got hit miles away and on my screen he was nowhere near the killer. in other words, i saw exactly what he experienced in the video Hit validation is still faulty
  • that's not an argument, he or she will find you eventually
  • Ultra rare flashlight 16 secs slightly increases the consumption time moderately decreases the precision
  • this is a tag game, you should use these perks to make plays during chases for example, fixated will help you to shift tech iron will WILL help you to make mind games while injured and so on..
  • Devs logic: Lets add dedicated servers to fix lagswitching ! After they added dedicated servers: Lets prioritize the killer's connection over the survivor ! they basically fixed nothing, lagswitching is still a thing ( its just very inconsistent ) and survivors with good connection are being punished because the killer has…
  • the fact that you can choose how a chase will go shows how bs these killers are. Also, where's the fun in that ? Survivors will go down based on their mistakes and killers won't get kills based on THEIR mistakes. Spirit, Deathslinger and ph - they'll take all of you knowledge and throw it in the trash because haha 50/50…
  • PH has a 50/50 mechanic - faking a window isn't a 100% counter since you don't have a crystal ball and you can't predict if he's going to use his power. Same goes to spirit. Also, "use this perk to counter this very specific killer" isn't an argument. You'll likely die within the first 20 secs of chase against a stridor…
  • bruv its just a charm
  • https://www.youtube.com/watch?v=SI8VLeZtfeE
Avatar