Comments
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When even the slightest intermittent lag spike can cause you to die during the struggle phase, the entire mechanic becomes pretty indefensible.
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You know, I have spent the past week trying to defend this game after one of my friends quit. I told myself that I would just focus on playing killer in order to vary up the gameplay a bit. I even started streaming and was really excited about improving my skill level with different killers. But this... I can't even with…
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One major problem with DS is that an entire second was added to the stun timer because (at the time) Enduring was a hard counter that made it so there was essentially no stun. But once Enduring changed to only work with pallets, the extra second of DS was not reverted. So now not only has the only hard counter (that…
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I think the speed at which a survivor repairs a generator should be tied to their rank. If you're a red rank survivor, you contribute less charges per second to the overall repair than a purple or green rank survivor, etc. This would have the natural effect of increasing generator repair times for full groups of red ranks…
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Hey man. Thanks for clarifying. I'm totally cool with being wrong about ranking up if that's what the data says. Do you have any insight as to why killers feel like it's harder for them to rank up compared to survivors? I play both sides and it certainly feels that way to me. Is there something we are missing about…
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It's cool. We can disagree. I think the argument at it's core hinges on these things: 1) Escape rate for survivors is not a measure of their overall success. You can do a lot to help your team (gens, unhooks, chases) and still die, which is why the game rewards you post-match with a pip. Survivors can also escape and depip…
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If you want to end slugging you should be advocating for a more fair emblem system for killers. Back when BHVR made the most recent emblem changes, all of the survivors complained about how hard it was to pip so the developers lowered the threshold. But they didn't do the same for killers. Once you hit the red ranks, it…
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The problem with immersed players is that it puts an extra burden on the other survivors. Now three survivors have to deal with the chases that should be spread out over four of them, which means someone ends up getting three-hooked much quicker than they would have been if the fourth survivor would have been willing to…
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Thank you @not_Queen for responding and conveying this. I appreciate that you guys are at least listening.
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So far all I've seen are ad hominem attacks and nothing resembling a counterargument. I mean, if there were different character models for other killers (and not just reskins of the same model) for purchase on the store I could see the argument, somewhat. But there aren't. Also, to suggest that there isn't a clear choice…
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Lol. Obvious troll is obvious.
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Thanks for your insightful and well-rounded feedback. /s
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I want to be clear. I'm not saying we should get the cosmetics that are in the store right now. For one, people have already paid money/shards for them and also it's obviously fine to have premium cosmetics for killers. But we should get basic versions of Joey and Susie, imo. Otherwise you only have half of The Legion.
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If all four killers are supposed to be folded into one killer then why do they give you two of the four and offer the other two for purchase? Why not just give you one skin and cosmetics for just that one skin?
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Just because they under-delivered on the PTB foesnt make it ok. That's like saying it's okay for a company to mislead customers because they made it clear in advance they were going to be misleading. Still doesn't address the issue.
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"Darkness Among Us is a brand-new Chapter for Dead by Daylight, which includes a new Map. The everyday contains many hazards. But the comforts of routine shroud the unfathomable risks of a threat so intimate, so familiar, that it can only be seen in hindsight. A disturbing, violent force could be raging within the people…