Comments
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I dont understand the complain. That is what killers train survivors to do, isnt it? If i am in that situation, i keep doing gens, i get found, i get hooked or slugged, and the other guy escapes. the ones that learn from that are the one that dont go on a gen and thus are not found. And yes, i have read from soo many…
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After playing a few regular survivor matches with a 100% tunneling rate, i miss the 2v8 too and just stopped playing.
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I think the mode is survivor sided, if player work on gens consequently. But i lost very few matches as killer, because a lot of players don´t. So i am in the position to have won most matches i played as killer and yet also most matches as survivor. In the end, it depends on how well surviors and killers coordinate…
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I agree. Also, the survivors should see the tunneling/camping quota of the killer for the same reason.
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Just out of intrest, how would you weight something like ultimate weapon, which helps you find survivors faster, interrupt them (which can be important sometimes, like cleansing a hex totem), and give blindness. therefore denying common information perks like windows of opportunity?
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Well, it would be way better to show how many unhooks and gens they did in the last 10 matches, how often they died on first hook and how often they escaped through the hatch. If this info is given, then you can take the perks into context.
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If one survivor dcs early, it doesnt matter how you play, the match is over. Just kill us and let us get a new match. While you switch your playstyle, if the team would threaten to beat you, you could always switch back to normal, and the outcome is determined. Why waste that time? Same actually with tunneling, if the…
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You are aware that the killer returned to the hook already twice after an unhook, and he is not in a chase at the moment. You see the pattern? No, i wont stay at the hook, because you start running before me anyway so you dont have to take that protection hit. I know, because it happened oh so many times.
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To me, as solo player the games seems too set against me for my taste. The thrill for me always came from the thrill of avoiding the killer (while doing the objectives, i just prefered stealth to chases) and the chance to escape. Stealth is so heavily nerfed it doesnt matter anymore, and the chances to escape are so slim…
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I always thought it is red. But then, i am colorblind.
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Claudette, and the Hag.
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To be fair, if i hook suicide with my p100, then its usually because "why the heck is this one guy in the basement walking in circles? Why is the second one hidding behind a bush on the other side of the map while the killer is here with me? Why had noone touched a single gen in the 2-3 minutes i run the killer?" P100…
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I think your secondly is wrong, because if they are that highly outclassed, they should not have been matched with the killer in the first place, but that happens because mmr is neglegted for better matching times. So what should lowering mmr do, because the survivors will get matched like that again anyway. But when you…
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So, if the killer tunnels out the first survivor at 5 gens, the killer already won. Why not let the match just end with that first kill then?
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To me, the game just isnt a horror game anymore. The horror for me came from playing it as a hide-and-seek game, where it was thrilling if you can hide from the killer or lose him in a chase. However, with the number of information perks and reworked map design, thats less viable than ever, so the game devolves into mainly…
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The fact that the 4% chance of escaping a hook is a thing to complain about as killer tells you everything you need to know about the state of the game.
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Ok, i wasnt aware survivors can do that, where can i change the controls so the skill-check button is different from the drop pallet button? I had enough matches where you get a skillcheck coming, finish the heal and drop the pallet instead.
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I just play mostly other games for the time being, if i play a round of dbd, i play as killer, but it gets boring too fast.
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Mine too. I agree that changes were needed, i used to keep stats and i survived about 75% of all my matches, and that was too high. But now i mostly lose, with teammates not doing anything worthwhile, so i stopped playing survivor and played killer for some time. But now the game gets stall because i am either outmatched…
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Where do you get that from? The stats talk about kill rate, and presumably accuratly. There is not even a metric about good or bad killer, that is just an interpretation of the kill rate done by you. First, define what a good or bad killer is, and then lets see how the kill rate relate to that, and then we can discuss if…
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The question is, what do you mean by balanced? Survivors escape 39 out of 100 games on avarage, so they are losing the majority of their matches. I would argue for a balanced match you would win as much as you lose.
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The problem with this game is not the kill/escape rate, its the binary outcome of the matches. In most matches, either the killer is played hard by survivors, and all escape (maybe one save-face kill), or the killer gets a 4k. While you can easily set matches then to get any kill/escape ratio you want, the matches itself…
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To me, the closer the match is, the more fun i do have. It doenst even have to do with winning, but with having played the match. Best matches, therefore, is when all survivors reach endgame (like last gen), everyone is hooked twice before the first one dies, and gens get or better even are done. IT doesnt matter then if…
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Actually, if the killer is that much outplayed in solo queue, i started to give them pitty hooks. If i get killed then, ok, but if the other survivors come in and we just hookswap for a moment, the killer get some points too. Its the survivors equivalent for giving hatch, but unlike the killer giving hatch, survivors do…
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While i agree, it doesnt have to be true. I had so many matches where i go away to the other side of the map (due to bbq for example), go into a chase with another survivor and that survivor runs me straight to the hook. That is in no way camping, but the hook is also no safe space for survivors.
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I dont agree, hatch is needed in the state of the game. However, i think the hatch should be closed after appearing, and a) should be opened with a key or b) opened without a key, with time depending how much time you spend on gens/chases/rescuing and healing others. Otherwise, just show the end screen the second the…
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I mostly agree. I had matches where the killer - dispite my and one other survivors efforts to distract/bodyblock him, tunneled one guy out, but still we had 3 gens done, and the forth popped when the 2. survivor was in a chase. Just one gen to go, and on different sides of the map, too. should have been easy, but the…
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But the game doesnt and shouldnt evolve around the chase exclusivly. So what good is a survivor that takes on a chase and goes down in 20 seconds (because all pallets are depleted for example) instead of hidding and have the killer search for him?
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Thats just the same wrong conclusion like saying killer only camp because they need to in order to 4k, because that means the killer would only stop camping when he gets a 4k without it. This is the same logic. The survivors you cant find are at fault that you camp or tunnel, because they dont give themself up easily. The…
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what servers do you play on? Here in europe, i got russian players almost every game, and they dont like to play in a team. Instead, today every killer was just tunneling at 5 gens. Doesnt feel decent in any way.
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Why the next match? You could tunnel right then, because you just got your first hook. Its not that you choose to not tunnel that match, you just failed. Next match might just be the same. Sure, if you then get your first hook at no gens done and you tunnel, there is no reason you wouldnt have done it in the other match if…
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My thought on the problems dbd faces: I think the biggest problem is matchmaking, and it is intentionally (for whatever reason). The devs said, the mmr algorithym can very accuratly predict the outcome of a match. the most balanced outcome of a match, in my opionion, would be a draw, a 2 kill and 2 escape scenario.…
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You dont seem to understand. Those people dont use self care at all, they just hide in the corner when injured. Yes, it would be better if they were on gens, but they are not. Healing might be a waste of time, but itsnt it still better than just hidding? Because these people do not what you want them to do, they just hide.…
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I see it only recently, the past 2-3 weeks actually, but then from multiple survivors.
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But why is it better to just hide in a corner and stay away from gens and the killer instead? It doesnt progress the game at all.
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I dont think so. in my experience, there are not enough hooks around the gate to hook everyone if they just run to the gate.
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The thing in my opinion is, you are blaming the wrong end of the equation. You seem to think if your teammates would not waste time breaking totems, they would do somehting productive like gens. But you are wrong. They would then open chests, or hide because they hear a heartbeat, or just bring a boon to bless the same two…
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Well, when i give up then usually because its already lost, most likly because you and others are hidding the entire time i was in a chase on the other side of the map, and noone has touched a gen yet, even we are 3 minutes into the match. Usually, it doesnt go up from there.
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Why are you suprised at all? I just played a game with a c-tier-killer and got a sweaty swf. (yes, you cant tell they are an swf, even if they all took a hook offering, and run saboteuer, and 2 had a flashlight. They could still have been solos) After that, i dont play at all for now, but next match that i play i wont take…
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Interesting, i would think some people would just go afk and do somehting else till they dead.
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For me it was Head-On (got 2 stuns), blast mine (one stun) and decisive strike (last stun). No need to suicide just because it doesnt happen in the first chase...
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Yes, but the issue is calling that killer op because he got 8 hooks.
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Yeah, he did it alone while his team took the chases and the hooks. Its not really hard to be on a gen while others occupy the killer. But you cannot simply transfer that to other survivors, because they didnt have the freedom to do that. In the end, the team result is what matters, not who did how much about it.
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I dont see a problem with 2 gens poping when i get my first down, because usually, there are 3 gens left to be done. And in a lot of my matches, they dont get done. The first down takes that long because the survivor has a lot of ressources at hand, but they are mostly one-time use and then gone. Thus, the next chase is…
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So, you think that in matches that end with you losing you are op? I am pretty sure very few players would consider a killer op just because he is constantly in chases and damaging gens, despite not getting a down or a hook. Because chase time is not a metric anyone uses. But thats basicly what you are doing, you just…
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Only the ones that want to see them and dont care about balance see them. Because you have to consider how this all contributes to kill rates and such. IF they are too high, there need to be adjustments, no matter how much the side losing their advantage crys.
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This. If one player does it, he is playing clever. if 2 people do it, it is holding the game hostage. Its not a clear or consequent issue at all. If one of the player always taps the gen for a short repair, and the other doesnt, how is determined which one hold the game hostage?
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thing is, that is what many solo survivors experience anyway, and thats where their concern about balance in this game comes from.
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Because this community has already shown, if they know the details, they will try to manipulate the metric to get easy games (look up deranking in DBD).
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And why do you think you stuggle more against my prestige 3 dwight than against my prestige 100 claudette? Its still the same player, no matter what prestige you are chosen. Also, just because you are new to chucky, if you are an experienced killer, you have enough game sense and map knowledge to cope with a decent amount…