The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
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Comments
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yea a group of gamers/friends in discord basically...
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i've consulted my group about this idea of yours and they all liked it, its just sad cuz these lazy incompetent devs wont listen to u and help make the game better
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well well, its godot again, good day mate! i see u got alot of ideas, lets see... i would honestly say... its a great idea, because of this, sometimes at the start of a match, some killers struggle to find survivors, and there is currently no perk for the killers that allows em to find survivors from the beginning (apart…
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i love the new gen sounds, me and my friends love em, finally fixing the gens truly feels like you're actually fixing them, those who say they dont like them are just people who hate change, its much better than before actually, animation and sound wise
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we've discussed many aspects and i had multiple interesting discussions with the guys who contributed in this discussion, i suggest u check em out, and im completely on your side of increasing the POV height.
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i think if u have a higher pov, you'd be able to see more and have better control? i dont think it would affect the player not knowing what he bumped into, i mean the concept of the killer, is to think 2 steps ahead, u should know where you'll bump into before u rush, otherwise you'd be clueless, so if im rushing, i have…
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hey thanks alot man!
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you probably mean "The Game", and yes that is a good idea but still, he'd be more fun to play at a fixed height, now i dont mind if they made it like what u say, because that is exactly the case of the legion, he becomes shorter when he starts his frenzy, so good idea man, i cant argue with that one, but i think a fixed…
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see u still dont see my point, dude everything is in the video, as i said, im not asking for buffs or balance here, im asking for the devs to make him as he's supposed to be, the killer is taller than the survivors yet when u stand close to them, it feels like the camera is in his stomach, not from his head area, that is…
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that is so true, even on my stream and my friends streams when they play killer, they feel like sometimes they are slower than usual, its very odd, and its only happening now, there is defo something fishy going on, you're not the only one friend
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well you have to keep in mind that if what people ask for is for the sake of balance, then you cant blame em, but in this case, asking for balance seems almost impossible from these devs, this is more of a "make it the way you intended for it to be", i mean from the video you can see that he is as tall as spirit or a…
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not revert though ma man, i mean its good they fixed stuff, to be honest it worries me as much as it does to you, they fix 1 thing and destroy 5 others, so yea, looking forward to see what they messed up in this one, and this has been a long term tradition, they fix and destroy more, there is a reason on why i call them…
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but if you're using that logic, then the blight should not bounce off of small boxes in macmillan estate or any other small object, not to mention he's bugged by not being able to bounce off of certain BIG rocks, he just slides aside and it ######### up your rhythm and rush, and i dont think windows should be a weakness for…
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thats exactly what i mentioned in the video, i made a recent post about his height with the comparison picture and someone said that a lead gameplay programmer mclean or sth is his name, said they will fix this in the upcoming patch and i dont see anything yet.
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exactly, ######### exactly dude
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idk who mclean is, but you're telling me they'll change it? and when? soon or after a few months?
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yep, maybe your suggestion is the best one, it deactivates when doing both of those things not just one of em why not, good point.
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holy ######### dude, that is a great ######### idea, for real, the survivor has enough time to heal themselves, and if not, they can destroy totems in the meantime if they cant touch gens, its like forcing them to do other things than fixing the gens, which will really encourage survivors to do totems to not ######### about hex perks…
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fair points you made there friend, but what im getting at here, is what i said in the video, that the perk encourages inactivity and slugging, maybe if decisive isnt the way it is now then maybe killers wont slug as much. and to reply to the first thing you said which was "Eliminate tunneling, slugging and proximity…
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the devs have to man up and stop being obedient to the survivors reaction to balancing actions in the game, i mean there are so many ridiculous things on why DS needs a rework one of em is as u said, unhooking right in front of the killers face with no worries.
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thank you love!
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great! i will not edit it into the post as ur intentions were genuine with the thoughts and i wanna give u credit, so thank you!
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appreciate ur thoughts, it seems like u have a unique view on things, we've already discussed his power and as i said, its not final, we've thought of him having a hook that he throws and if it hits, it either slows or pulls the survivor, or both, what would u suggest?
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Funny thing is, as i was signing in to comment on this one, i had to do the "im not a robot" check, ok anywayz, it sounds like a beautiful idea, but could do some changes, i agree with @8obot1c with the fixes, i know this is a in progress concept, so we're just helping, nice idea though man, gg.