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thatkatemain2468

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thatkatemain2468
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  • watch this video in the most articulate version of my entire point. and yes, i discovered this thought from him and its been on my mind for a long time.
  • again, those killers take zero skill and are designed for players who have never held a controller befor to be able to pick up a stick and excel from jump. the reason this is about skill is because killers who take zero skill and have zero RELIABLE counterplay is unfun to play against. not because dying of even teamwiping…
  • counter strike deathmatch has been going for 25 years and hasnt seen an update in over 20. economies in games create selfishness. why do you think every MMO forum has players crying about toxic elitists and content sellers? simple is good, simple is better. we play this game for fun. only the bozos play to stack up purple…
  • also, let survivors see what their teammates perks are in he lobby and make an absolutely unmissable promt that tells survivors when ANY buff from their team is in play. No One Left Behind is useless in solo since nobody know you have it. thats just a single example. and when i say unmissable i mean when you are unhooked…
  • remove the ENTIRE progression system and all dailies and challenges. if the bloodweb, item counts, lost purple flashlights, need to get to P100, focusing on personal objectives, farming teammates, cleansing all 5 totems at the start, running to basement for a glyph, having to open a door with a character you dont like,…
  • i also forgot to address the "they outplayed you" part of this. all of these killers get guaranteed damage which survivors have zero ability or control to avoid. thats not being outplayed, thats facing a killer with a poor and unfun design.
  • i havent really played killer since dedicated servers became a thing. but my daughter who button mashes gets 200 kills a week farming points for me. the killer role in general doesnt really take any skill. sub par killer players can mop elite teams on a consistent basis but good survivor teams still lose at least one…
  • sadako is not but the rest are for sure. xeno ingnores pallets and most loops by reaching over and traversing the map with ease. low TR and passive ability with very high uptime which requires no action to use. chucky, low TR faster moves and charge that ignores pallets and windows. singularity, teleports to survivors with…
  • (almost)every killer since Oni. no killer since him has a realistic and/or reliable strategy to beat. they all come down to things like RNG and does the team split up and have 100% uptime on either being in chase or fixing gens. most of the time one teammate spending 60 seconds not doing obj will secure at least one kill…
  • can anyone copy and paste where in the post i said this was about anti loop killers? its about unfun killers who have no real tactical counterplay other than get as much distance as you can and pray the randoms split up and do gens because even a 5 year old can close chase against pros in less than 20 seconds on a very…
  • thats because your comprehensive reading skills are severely sub par. this isnt about balance or who should win more. its not about buffs and nerfs. its about unfun mechanics that lead to extremely stale gameplay for survivors and killers alike.
  • i understand that. can we take a vote as to who thinks Trickster, Knight, Twins, Xeno, Pinhead, Skull Merchat, Artist, Dredge, and Singularity are amongst the most fun killers to play against? The person who brags about winning due to excessive survivor DCs or hook suicides is having as much fun as the team they beat.…
  • OK, Nurse Blight Plague Wesker Spirit Billy Huntress, all very strong killers. None of which fall into the topic of this thread. All very fun to play as and against with unique powers to shut down chases without making looping obsolete.
  • tunnel was the wrong word, i meant slug. Slugging is a pressure tactic but the Twins entire playstyle is designed around it which makes them extremely unfun. How much fun is it to bleed out 9 out of 10 times you lose to a specific killer?
  • anti loop killers are not the answer. those combined with excessive slow downs and gen oppression perks are what make the game suck for any low-mid tier team not in comms. a better way to look at this is survivors buy time with looping. killers need to be able to shut down chase and build pressure to force survivors off…
  • i guess the theory of this isnt that great because unless you are in comms or at the absolute highest MMR then even with We'll Make It teammates run from the hook on the top deck of the Thompson house all the way to the basement on The Game befor they let us heal them even if the killer is shown in chase with all 5 of the…
  • i didnt insult him, i just assumed he was a child because posting pictures with a saying on it is something children do. adults would state their claim using sentences. maybe i was wrong and he is just lazy. who knows.
  • youve never got 3 tokens in 1 heal with Autodidact, stop the cap please.
  • And honestly because Resilience is my only do-or-die perk that i never sub and Im as comfortable with playing injured as Sponge Bob is walking around his pineapple in his underwear Id rather the 50% healing speed only work on other survivors, not for self healing but retain some of the medkit efficiency. Though Im not sure…
  • i am strictly a solo survivor so i never bring an item just because not only is my escape rate less than 1/20 matches but due to having teams almost every match that i can tell within the first 60 seconds of the trial they have less than 20 hours played i end up killing myself on first hook befor a single gen is done like…
  • so why didnt they just remove the medkit efficiency and maintain the 33%, or even drop it to 25%? Bro listen, if you go to the doctor with an ingrown toenail the doctor should offer a little more realistic solution than "We're going to amputate your leg!".
  • This man gives the most intelligent breakdown of Dead By Daylight I have ever come across in my 7 years playing this game.
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