The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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If you think thats unfair you would of hate to see the previous version 2v8, where u could spawn next to the killers and repeatedly be teleported across map til death 💀
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because the reward is practically useless, bloodpoints at some point just become a passive currency nobody cares about, give 100 shards and then people will begin playing survivor more, or give out more interesting challenges for survivors with good rewards
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stopped listening when you said you played 40+ matches with constant 7-8ks
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didnt really agree with double tapping but YESS theres needs to be some secondary objective, maybe even make endgame more diffucult or something just something thats more engaging than 60 seconds of skill checks
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”dear survivors, if you are not on a generator at any point in the game and dare delve into any fraction of altruism , your useless and literally are horrible at the game” theres 7 other survivors, i think with already decreased gen times, survivior favored mode, and 2 less gens that i can spare 10 seconds hoping to get a…
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its 2v8. Hooking is semi-instaneous. Dont let the reminders of nurse and blight hold us back from greatness.
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might i remind you why friday the 13th game got shut down? Its almost as if its not fun for surviviors to lose, almost every game, to be punished for trying to play altrustically, and punished for also trying to fight back, queue times were more miserable than 2v8, and that SAYS SOMETHING dcs arent counted in killrates,…
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hillbilly had no cooldown besides a stun, so he could effectively always 1 tap with a extremely fast weapon. Many loops against him became useless and with addond, even dropping pallets resulted in getting hit overcharge was a mechanic that solved all these problems, whilst its a buff its much harder for a hillbilly to…
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i think im dyslexic because i literally said the prompt was the game is killer sided then descripted how its survivior sided in my introduction 😭 regard any and all statements i made
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survivor struggle for escape/tie killer gets ties with ease survivior doesnt win as often as killer killer often wins games where killers dont win, they often tie and games where surviviors win are likely to be 3ks- ties i speak creole sorry so my english may be partially broken but i dont think i used any broken english,…
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camping the hatch isnt a intended feature, do it if you want but YOUR the one prolonging the game, do you want the survivor to just come up to you and accept defeat? Also, with killer powers, gates spawns, scratch marks, Killers are likely to find surviviors even if the hatch is closed. And if hatch is that much of a…
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Killers win most of their games in low mmr. Killers win most of their games at mid mmr. Killers win most of their games at high mmr. Killers win most of there games againsr 4-swf at iri 1. According to data, games killers dont “win” are more likely to be ties rather than losses Please note hatch doesnt count as a win…
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we all love dead by daylight. 1 bad game out of 10 good ones is amazing But then it became 3 bad games out of 7 games then 5.. then 7… then 9… Nobody is having fun. Everyone is complaining because either the win they got was so nullifying boring, or the lose they got was out of their hands So im going to stomp on the tea…
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if your within radius of a bubba near another teammate and he spots you, i think thats natural selection rather than him being overly strong.
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Sorry if it was condescending, my diction doesnt match my meaning, I was trying to use comparison but yeah re-reading i see how it definitely did come off as condescending I mentioned comp dbd because for some reason killers use it to justify how sweaty swfs destroy them, as for slugging its annoying because anti camp and…
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if its not a problem with mmr then its your gameplay No survivior likes to have 1 teammate dead at 5 gens, and no killer likes to see 5 gens pop in 1 chase If you see your doing overheleming well, feel free to play around with the survivior for some funny clips or chill on the pressure a little
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Lmao, your still mad you cant hit surviviors off hook? Maybe your to killer sided to realize your survivior mmr is so low you dont notice it since you never pass the middle mmr brackets, just a thought Also you can watch comp gameplay, really eye opening how slugging is the norm. Its as if people truly do slug!
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”your leaving dead game prematurely go do something productive” As they literally leave the game to.. do something productive???
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Because a rescue in EGC is literally almost always a blunder if the killer simply doesnt make a mistake. Alternatively its more like for the killer to get kills from EGC so im not really sure where you got your “comparison” Because slugging just doesnt apply to the hatch, look at the person above me who literally…
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Because unfortunately most survivor’s are soloq, even less swf players are 4 man swfs, and even less of those are consistent 4-man swfs who are hell bent on winning. There should be no reason why you are expected to have 2000+ hours with 3 other players just as skilled to counter slugging and actually win. And yes, we…
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”ah, they finally got the unhook. Cant wait to end this chase” “Wait, my keybinds inversed, ill just stall for the 12 seconds, this ada healing, whatever ill just wait it out.” “Finally the effect is over, being punished for hooking is insane! Oh wait the unhooker activiated it this time, oh wow now the fully healed ada is…
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which is why…you would be rewarded with a mori if you attempted to go beyond PLUS ULTRAAA
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i would just lower the distance nurse would of traveled if the phased through a object For instance, max phase without going through objects could be 26, and going through a object could lower the distance to 18
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wiggling mechanic is when a killer successfully wins a chase and prevents and flashbang or pallet saves. This should be the safest interaction for them As is, perks and items can spot hooks,sabotage hooks, and increase wiggle time and the effect of the wiggle, usually it only takes 2 people if both have common game sense…
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The hatch was implemented to prevent stalemates. If slugging for the 4k becomes widespread, survivors in response will simply go afk until you find and close hatch,(which, they already have) Youve already won the game, why go the extra mile?
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calling people “mentally ill” is a bit to much… Anyways, these rage posts, which no one takes seriously usually just taken down same day, and often the people who make them get banned for a month or so But your not even a staff.. why are you acting like faculty on a game? Not here to talk about the game or discussions on…
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Looked at it and liked the price difference, only complaint would be how thin the characers were made, if i ever get into that game ill definitely play that.
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yes, you caught me at the fact i assumed a 48% at iri 1 with a 4 man swf is interesting, i didnt claim it was to high i claimed that even at the best, killers still have the advantage, not including high performing killers who at higher skill level, probably perform higher. As for killstreaks sorry about hens, i dont watch…
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honestly a great killer concept, glad its not a deprivation of any others and the concept has tons of visual possibilities plus addon effects, though i do think a m2 would be more effectively in marking surviviors, though the concept so cool i dont care about that
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Its not used as proof more so example, you saying its harder to consecutively play as sef than killer only helps my point Not sure if you know this, but playing at random intervals doesnt make streaks die faster.. blight 2k streak also played at random intervals… what is your logic
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Some concept of communication would definitely work out. Something as little as labels to allow Players to describe themselves so the team could have a whack of what hands they were dealt.Inversely players should be able to in some way be able to put tags on players they’ve previously played with, maybe like color coded…
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so if the sales role is suppose to be the powerole, -survivor’s make up 80% of the trials -survivors have the most dlc characters -survivors have the most dlc cosmetics -survivors have the most in-game perks -survivor’s have the most cosmetics By a landslide survivor’s are the games main money-bank, should survivor’s…
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Ah, the classical mmr favors survivors and everyone brings second chance perks and septics every match. Yet you always look past how at every mmr,and at every swf group Killer. Wins. Majority, The highest iri, with 4-man swfs is still only 48%? also,regarding items, you also have addons.. and second chance perks?
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tvs turned off cannot retrieve/return tapes to, so sadoka spams tvs so you cannot get any tvs to remove condemn, this continues until you are moried. Counterplay is finding a tv at start of game before sadoka tps to it, or stand next to a tv until it turns on Be warned tho, sadoka who have played more than 5 games will…
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killer ill play to win but i wont go to 10 hooks at 5 gens, i usually end up farming once everyone is deathook and everyone leaves happy. Survivior killers suck but my teammates are usually competent enough to get us a win or at least die trying, unless its a bad killer and they dc I dont tunnel or camp but i can see why…
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yes because the game died when almost every loop was a infinite, or it died when bugs were practically expected every game Or the game died when insta-flashing was a thing or the game died when queues were insane or it died when everyone had free ds or it died when dcs didnt make bots or it died when 3-genning was at its…
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surprisingly i dont hate most oppressive killers because their power is usually engaging, i dont really mind going against any killer as long as its not below D tier