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Only thing 2v8 needs is 2 finisher moris
killer main here and its for real a challenge aiming for a 8k, when me and my random duo do manage it though its anticlimatic as only one of us moris with the other killer awkwardly in the frame Besides that though i really hope 2v8 balance changes doesnt change
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My two buffs for pig
Interation 1 -Inactive bear traps have a point system where after a certain amount of points, inactive RBT becomes active gen repaired- 10/10 charges Successful m2 attack on survivor with inactive RBT- 5/10 charges Hooked survivors with inactive RBT- 5/10 charges Adding to this, these charges are converted into time loss…
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My take why game is killer survivor .
Somehow, people still claim that the game is “SURVIVOR sided”which I find absolutely insane. Do we play the same game? First, we need to understand that kill rate does not directly correlate with win rate, but there is still a correlation between the two. We all know this. For example, lets say you're a sweaty Iri-4…
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How i would buff micheal myers
🟢Players stalking points slowly revert back to 0 when doing objects, but re- stalking the same survivors only gives 50% of original stalk *rewards Michael for chasing other survivors whilst not limiting his power indefinitely *slowers progress if one teammate is repetitively not spotting Michael myers *allows a way for…
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The finisher mori should have the prerequisite of having 11 hooks
sick of being slugged for the mori st 5 gens and to be honest there needs to be some type of reward for attempting all hook stages
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New sadoka playstyle
Watched a few videos thats the most effective at getting condemn and its spamming tvs before anyone has the chance to retrieve one, mori someone and rinse and repeat Honestly its really strong with sadokas already present hit and run playstyle, it has some scale ceiling as theres usually a order to follow but really…
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The dead by daylight board game is kinda boring
I love the survivors and killers, and the “perks” they can spend bloodpoints on, aswell as the map choices but everything else is confusing, or just overall not needed The game tutorial was 20 minutes and it was really confusing, i attempted to show my friends it but they literally gave up 5 minutes in because it was just…
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Could anyone explain how game is survivor sided?
Between the slugging ,the tunneling, and all the other playstyles that inherently make dbd so much easier for killers,how is it that that this game is survivior sided? Did research and -the escape rate of iri-1 -swf-4 survivors is 48%,anything below this exponentially depletes the escape rate -the highest survivior escape…
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Head on should highlight the lockers aura
Currently, Head on saves and plays can only be done in swfs as soloq has no way to communicate which locker-or if they even have the perk. Of course the downside of this is the fact swfs will be able to perfectly pull head ons, but after the 2nd head on killers who repeatedly fall for it are doomed for natural selection i…