Comments
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It's definitely an issue of the devs not looking into the reason why killer players are quad stacking slowdown perks. I think the slowdown perks needed some nerfs, but at the same time why aren't we buffing other killer perks/basekit regression or nerfing survivor gen regression perks/items?
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TBH after reading a lot of comments in this thread people don't understand there's different variations of tunneling. There's the tunneling when an unhooked survivor attempts to bodyblock with BT/OTR when the killer is clearly switching targets and trying not to tunnel. There's the tunneling when unhooked survivor…
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So then they did listen if this is true and killers can have fun as well? I’m honestly shocked.
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Right it just needs one good indoor hook spot I think. I wanted to make sure that’s emphasized. The perks aren’t the problem just hook placement in that specific scenario on that specific map.
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I don’t know, it took it after last match, so I’m not sure what the problem was. I didn’t do anything different than my previous attempts but frustrating still to have to attempt multiple times.
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So it’s just me it doesn’t work for then? Excellent.
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Their at predetermined totem locations which means I’m spending a random amount of time going around the map trying to find all the possible spots they could be at, and all this time not knowing if any of the other 4 players also have this challenge active and they could have already interacted with mine and theirs thus…
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https://youtu.be/a49MfFWTKK0
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So as a rule of thumb when it comes to changes in the actual PvP nature of the game I favor fairness and increased interaction possibilities between players. When it comes to changes between a player and a static object in the game I really only value the fairness. Decisive Strike: I think only things that progress the…
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I mean I never said killers shouldn’t get that system, I said you should make your own thread highlighting that issue. If I was truly being entitled I would say that killers don’t need that. I was not “attacking” you for saying killer needs the same, I was “attacking” you for perpetuating the biggest issue with this…
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Unreasonable? It’s such an easy fix/thing to program. It would literally take no time to implement.
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That’s what key binding would be, an option. Kind of like how you can separate the healing action from throwing pallet action. This was the same issue and people started changing key bindings. If people want to keep it the same they could still bind the locker/vault key to the same button.
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Dude, I have been playing this game for 2.5 years. I’ve got the experience, it’s just asking for a QoL change. Also just because the prompt system is there, in the middle of a chase the switch between “hide locker” and “running vault” prompt plus the timing to get a proper fast vault is very small. Also thinks for making…
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Bruh, how is this still happening? It’s like BHVR doesn’t know how to fix anything.
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Also have the issues of after infinite loading screen and resetting the game I get a “disconnected from host” error anytime trying to ready up from the pre-match lobby.
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Did you ever see how DBD first looked when it released?
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That’s fine, I’ll still be playing DBD too, I’m just hoping people will give the competition a chance.
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It’s always a possibility, but we won’t know if we just shut it down before giving it a chance. That being said, here are some things they do that I like. Clear win/loss condition for both sides. There is no incentive as killer to tunnel/camp as they will clearly lose. As killer you just incapacitate survivors. If killer…
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They could, but they won’t. DBD has no competition and makes so much money that they have no desire or drive to make the game better in any way/shape/form/fashion. If another game was on the market threatening to take players away from their player base it would incentivize BHVR to actually make good quality changes to…
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Also, I’m not saying that everyone should stop playing DBD, I enjoy DBD, but I know it could be better if the game had some competition. So if you truly want that at least give the VHS game a try, it’s not going to be everyone’s cup of tea, but give it a chance to succeed if only for the betterment of DBD.
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The survivors do not escape they work as a team to defeat the monster. So unlike DBD, the game has a clear win condition. Survivors win if monster is defeated, monster wins if he defeats all survivors.
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I play both sides (killer more often) camping requires no strategy or skill. Maybe I just prefer to “earn” my kills.
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Facecamping and tunneling are “legit” strategies at 5 gens? Weird all that does is lose the game for killer. It’s almost as if the best strategy as killer is to force pressure on gens and not spend the entire game pressuring 1/4 of the team. Also I play both sides, I actually prefer killer, and even if I’m having a rough…
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People who consistently tunnel and face camp should be banned from the game.
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Killers that camp aren’t generally skilled enough to get kills in any legitimate fashion.
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They are fixed now. Even if they weren’t the point still stands.
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There is no event, now give BHVR your wallet