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xiozen

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xiozen
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  • Trapper – gains non-collision and speed boost when survivors get trapped… able to bypass walls, vaults and pallets for the duration a survivor is caught in a trap. Wraith – gains non-collision and speed boost when cloaked… while cloaked is able to bypass walls, vaults and pallets Billy – gains non-collision when chainsaw…
  • killers can't see the totem, you need to be VERY near the totem to hear it... if it was a hex totem that was turned into a boon totem, and you as a killer destroys the boon totem, (basically you revert it to a dull totem), it can be re-lit by a survivor into a boon totem again... waste of time... boon totems are very very…
  • I would love to disagree but my goodness you are so right... kinda sad really. This game strives for diversity but the balance just doesn't exist. /cry
  • The Devs have already acknowledged this. So I personally don't see it as an issue if they don't...since it apparently is a "thing".
  • playable but then not... constant crashing as cenobite... great use of my money... <_>"' how frustrating
  • was planning on buying this... but if he's released as is... this will be the first killer I pass on. So hopefully he'll be significantly tweaked before release.
  • This. "add on dependent"... should probably be looked at a little closer in this PTS by the devs. I concur that his base kit is very very weak and the number of required hits are very high. I suggest perhaps the ricochet add-on being part of the base (or at the least a modified version) this will add a level of threat that…
  • I love the new UI. Keep it as is. GREAT JOB guys!
  • probably the best solution to date for the current state... when a video game gives me headaches due to eye strain... uninstall.
  • Please address the auras; i am not color blind but my vision isn't the best and the auras cause eyestrain. Make them brighter (had ZERO issues with the auras prior to this change) now, I find myself getting headaches. PLEASE make this change; I cannot continue to play the game under the current conditions.
    in Aura Hotfix. Comment by xiozen July 2020
  • OMG the crying... the absolute utter crying over the billy changes... Geesh, this was long over due. Billy was probably one of the most played killers for obvious reasons---this was needed to bring him more in-line with streamlining all killers so that one isn't "over powered" compared to the others. If the game was "only…
  • Update: Looks like the devs fixed it. Hopefully.
  • @DrDeepwound I see, well this isn't one of those situations.
  • @DrDeepwound I have personally never seen this happen before. I play and have never had it happen to me... so I'm unsure what you are referring to.
  • @Claudette_Baguette everyone's entitled to their opinion; however hacking someone's stream isn't in any way behavior that should be justified regardless of the streamers opinion. Behavior needs to take steps to secure their servers to prevent this type of activity from occurring in the first place.
  • @Clevite no, someone in his party d/c'd and at the end of the match he was penalized like this... he did nothing wrong.
  • To have an open mind and be considerate of the fact that anyone playing this game will do a little "rp" (role-playing); perhaps that can't be helped. However, the devs looking to expand the character rosters relationships to a new level (unexplored) is both welcomed and a great reflection of what has been missing in main…
  • /sigh... so many issues with the OP I'm not even sure where to begin: "The DC penalty, most people have experienced whether it be from exiting a match, losing connection, or the game crashing, but that's just it." - proof that most people have experienced...? Easy to say, now please provide facts to back up this comment.…
  • 1. As it stands, I like the idea of being able to counter this powerful perk... survivors "CHOOSE" not to cleanse dull totems... Survivors have the ability throughout the entire trial to PREVENT this perk from activating. I don't think its appropriate to reward bad choices with overhauling the perk. 2. I would recommend no…
  • Then don't... "click, click, click" the flash light at the killer.. don't run aggressively around the map leaving tracks to lead "DIRECTLY TO YOU"... don't fast vault... play immersively. Then the killer will be less likely to notice you and you won't get "deleted in a 10th of the game time".
  • stopped reading when you mentioned two games in and every toxic behavior that makes survivors dc.... ...so the killer makes survivors dc.... actually "makes" survivors dc.... You lost me there. How exactly is another player making you dc? Really? I'd like to know how the killer "makes" you dc. Sweat much?
  • Very well put. So many posts on here with folks trying to justify the d/c. However, I do lay this apparent survivor entitlement attitude squarely on the developers of this game. While I can understand the "hesitancy" with which they have approached this implementation... the delay only fed into the meta that if a survivor…
  • Gens go way too fast; early game... to have so many killers in the game but also have such an unbalance... especially with the perspective that "killers should expect to lose at least 2 gens within the 1st 4 minutes".. that's just discouraging. Killers with traversal power can keep pressure on gens, killers with no…
  • These are excellent points. While I understand the Devs rationale that at least 2 gens will get completed within the first 4 minutes of a match (or something to that effect); and also that they (meaning the Devs) never intended that 5 gens would still be up 4 minutes into a match--nerfing ruin (when you've acknowledged…
  • I don't believe this is asking to much for this adjustment; while I understand about keys and flashlights etc... I personally haven't run across anything other than the seemingly continuous d/c's based primarily on the fact that a mori was burned as an offering. Not only does this waste time but it literally cancels the…
  • new map has plenty.and i mean plenty of grass... be aware of your scratches and walk... in a chase to hide... it works pretty well on that map. Over reliance on pallets is a weakness in my opinion.
  • Well... it was in the developer update... "keep waiting"... cheers... /sad
  • Love your optimism; but and this is not my attempt at trolling; excuse me if I don't hold my breath. If anything concrete or revealing is provided regarding "The Nightmare" tomorrow, I'll stand corrected and will also be pleasantly surprised. But I expect more ho-humming. Nonetheless, we'll see.
  • Hey TrueKn1ghtmar3, I'm all about speculating as well but will hold out until some "official information" is released concerning "The Nightmare". Thanks for the feedback though.
  • Cute; but no... your usage of the term leaks imply that I am requesting a release of unsanctioned, unofficial, information pertaining to "The Nightmare"; however I believe my post is quite clear in terms of what kind of information I am requesting. But Cute picture nevertheless.
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