-
Rework Nurse already
How many killers in the game can literally ignore practically all mechanics... Vaults, no prob,, pallets no prob, walls no prob.... Rework her power so that she can't be used to bypass game mechanics....simple.
-
An idea for both survivors and killers
Now this may have already been mentioned before but watching the new killer in action gave me the idea of perhaps the devs adding a passive trait to all of the characters (including killers). The passive could be unique to that character but not so strong as to being game breaking also it would add to their personality and…
-
Back to back hackers
The game is becoming unplayable... speed hacks, teleporting hacks, instant gen repair hacks, forever locker stun hacks... Devs fix your game to stop these back-to-back hacks... taking an extended break until you do something, if you can....
-
Survivors "LMS" at 7 seconds... intended?
Ok. killers can see items to be brought into the trial ... intentional. While I have yet to officially read an explanation as to why killers can see items being brought into a trial by survivors I can only assume its to allow the killer to properly prepare for the trial (4v1) etc... Going with that rationale--survivors…
-
The Cenobite chains at pallet
Why is it a thing, that if the Cenobite chains a survivor camping a pallet, that survivor still has the option to drop the pallet if they are still chained? Can't understand the rationale behind that ...since it does require a little skill for the Cenobite to land his chain attack in the first place only to be rewarded…
-
So the answer to Trickster is....
...ignore his power and M1 w/ Save the best for last stacks at 8... got it. Sad. But got it.
-
So...Main Event...
...just watched a streamer using Trickster's Main Event to down a survivor who was at the exit (past the gate) but not far enough that when downed by Main Event they fell through the zone line so the killer was close enough to pick them up... but.... Main Event was still active when the survivor went down... and they…
-
Frustrating... d/c when survivor "assumes" secret add-on is a mori
This happens sooooo much. So the load times on PC aren't super long but can we at least do "something" to address survivor's disconnecting upon load when they "assume" the killer has a mori to burn as an offering? Please... perhaps consider hiding all add-ons entirely--it's not really necessary to show offerings being…
-
Is plague's vomit still bugged?
anyone know? now that auras have been fixed.
-
The D/C's are real...
Please fix the d/c penalty system soon; its a shame that as soon as the penalty system is turned off, folks just immediately go back to the bad behavior of d/cing whenever they 'disagree' with something... whether it be the map that was picked, or the killer they just "don't like" or the fact that the killer used a mori…
-
TrU3Ta1ent (twitch) sitting at 72hour matchmaking lock...
How is this even possible... DEVS? he finished one game, sitting at 10min lock out and before our eyes it updates to 20 mins, then an hour, 2hrs, 12 hrs, 20hrs... 40hrs now just popped to 72 hours... What's wrong with your servers that hackers can do this kind of thing on supposedly dedicated servers????
-
@peanits or anyone else qualified to answer
I've noticed on every occasion🤨 (not kidding) when a hooked survivor is about to be rescued; the rescuer "attempts to unhook" the survivor but lets go (this is when the killer is present to try to stop the unhook and bait the killer into hitting the rescuer)... I think I've seen this referred to as a "tech" something or…
-
Allow for self-termination while slugged
I saw a question recently where someone mentioned the idea of allowing survivors that are slugged to self-terminate instead of waiting for the bleed out. I would ask if it has ever been considered to allow survivors to choose to "bleed out" faster with a simple button press or holding of a button ...since in effect, a…
-
Disconnection penalty...
where? When is this going to be implemented...? I'm now hearing that the whole idea has been scrapped.
-
Devs add a tint of color to...
...the glow of hex totems on the field. For example, if the killer plays 3 different hex totems in addition to Thrill of the Hunt; and the killer receives a sound indicator that a hex totem is being tampered with; if you add a color tint to the glow of the hex totem to correspond to a specific hex perk, then the killer can…
-
Freddy update?...losing faith after a years wait... Request for Devs
Ok.... While I primarily only use "The Nightmare" and as of recently, "The Plague"--it was the introduction of "The Nightmare" to Dead by Daylight that made me interested in the game in the first place. I believe that I am of the mindset that the current perk/add-on killer mechanics created for "The Nightmare" were fine;…
-
Re: The Vile Purge in its current state
The story/lore created for this killer is AWESOME. Its an enjoyable read and great story--thank you! Now to discuss the current state of the Vile Purge power. As I have spent much of my time with this killer (who I love btw--kudos)... I would like to know if it would be possible to consider adding an additional side effect…