lately I've been seeing a whole lot of WGLF + Made For This and it effectively functions like Buckle Up + For the People if the killer needs to slug for a prolonged period of time. The irritating thing is that the Endurance being changed to being on a cooldown instead of an activation requirement, but the heal speed…
Hi, I enjoy meeting new people and it's always great to make friends. You can add me on my discord nonce225 or Aoltre on PlayStation. Not trying too hard to win games, just to have fun and chat a bit. Good with any skill/experience level.
The recent regression buff has made Pop a slightly more ridiculous in regard to the total amount of regression on its kick. The current Pop used on a gen at 60% does roughly the same as it did pre-6.1.0 in terms of repair time. You can get up to 34.67% (not sure how it rounds) on a single kick which, while fringe, is kinda…
Singularity feels awkward in chase because you cannot quickly apply slipstream. Shooting a biopod with LoS, reorientating yourself, and looking at a survivor for three seconds is incredibly unintuitive. Not to mention that all that effort can just be EMPed away with extreme ease. EMPs are a sore spot for many players, I…
Been playing Onryo lately and I've been trying to condemn survivors with Cabin Sign + Ring Drawing to moderate success but I noticed something weird while playing against several SWF PS4 players (I'm on PS4 myself). I've noticed a number of random disconnects that are a bit perplexing, to say the least. I only clipped two…
FYI I am extremely happy with the update as someone who plays both Survivor and Killer (mainly Killer) and I like the majority of the changes. However, some changes and some things that went unchanged irk me quite a bit. I've found that Jolt, Pain Res, and Eruption can hit a single gen for 33%, which is pretty absurd…