As the title suggests I've thought about a reward system that balances out the queuing times in general. For this I imagined that there would be an indicator in the game for a multiplier to BP which is based on the relative amount of Survivors to Killers. So for example if there are 1K killers in the queue and 2K survivors…
As the title suggests I've thought about a reward system that balances out the queuing times in general. For this I imagined that there would be an indicator in the game for a multiplier to BP which is based on the relative amount of Survivors to Killers. So for instance if there are 1K killers in the queue and 2K…