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Deathbound Rework Concept
Deathbound is one of the worst perks in the game, and for a perk with such a cool concept that is really disappointing. Essentially the concept is to force survivors to stay together after healing, creating groups of survivors that are more easily pressured. To create a more threatening reason to avoid healing or stay…
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Full Freddy Rework
Freddy's kind of boring and I liked the strategic playstyle of old Freddy, some credit to @gfed on the discord server for this idea. Power: Freddy must put survivors to sleep before being able to hit them or for them to be able to see him and hear his terror radius, this takes less time depending on how much sleep timer…
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Key Change Concept
Hey guys not sure if this is the place for this sort of thing but here I go anyway Keys can often be frustrating for many killers to go against because they can unexpectedly allow survivors to escape from a situation where you would have most likely been able to win. Many have suggested giving the key an animation but I…
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From The Depths Chapter Idea (Mostly killer)
Map: okichitaw marina-an abandoned harbor outpost, with one section being a lighthouse and the other being a port Killer: The Hermit (concept art attached) A waterlogged killer, capable of traversing the map and surprising survivors with his power: Vile Depths Vile Depths Hold m2 to create a 2m wide vile depths trail below…