What I mean is that it would be a huge step back for the killer if he had someone injured (possibly infected) and on death hook then they DC and a Survivor bot enters with zero hook states and fully healed. I would love to believe that BHVR have already considered this but just would love for official confirmation one way…
I've been looking and can't find anything, admittedly it's the definition of "early days" but just wanted to clarify whether if someone DC's when they're on death hook for example, the bot doesn't come in fresh. Similarly of course are conditions such as infected, madness and the like - I would expect that a bot would come…
Basically, it's the title. With the new basekit 10% haste speed an unhooked survivor saved by Guardian will outrun even 115% killer for 8 seconds PLUS no scratch marks or blood pools AND the unhooker will see the Killer's aura for that 8 seconds. That's utterly insane - three extremely powerful effects with no requirements…
So I can understand the reduction in Ruin's effect to a degree, though I think they went a bit overboard. However it's that last sentence that kills it for me: "After a Survivor is killed, Hex: Ruin will automatically deactivate." That drastically reduces Ruin's effectiveness - to be honest why would anyone take it given…
I understand how the new Shrine will unlock the perk bought automatically for all of your characters and how subsequent purchases will auto-unlock the higher versions of the perk, but what about those perks bought in the past on the Shrine? Will they work as before and you have to grind them up or will they be unlocked on…
Seriously, there is a long list of outstanding issues and as a player, I'd far rather BHVR apply their programming/testing resources on fixing the existing issues rather than adding in new functionality. There are recent issues from the last patch and issues that have been outstanding literally for years, surely it'd be…