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Nemesis has no counter play
Nemesis is too strong in his current form. -He builds mutation brain-deadingly fast -tentacle strike is an OP version of pyramid heads judgement. it comes out faster, cancels faster, and breaks pallets even if you miss the survivor. -even if you loop nemesis perfectly, a zombie will wander over to you eventually and stop…
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Would this change be enough to make Trickster viable?
If i recall correctly, doesn't M1 completely deplete your laceration meter? If so, why don't they make it only reduce the meter by 25%? or 0%? it would be so much better if you can build up the meter to 80-90%, then hit them with M1, then you can finish them off with 1 or 2 knives. It's not the same as the Iridescent…
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Wraith is worse now
His uncloak speed boost is less, and because it takes him longer to uncloak it gives survivors more head start on you. he can no longer get a guaranteed hit
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The amount of disconnects are baffling
Anyone else getting huge amounts of survivors AND killers disconnecting? usually survivors that go down early and killers that can't get downs will immediately D/C. did they turn off the penalty?