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Normalize all skill checks. No Great and no Good, just pass or fail.
Red ranks repair gens at the same rate as everyone else. Survivor performance isn't dictated by a line crossing a bar but rather their skill with the game's mechanics. Both Survivors and Killers can make more informed decisions knowing that healing, gen repair, etc. are more consistent overall. New players don't have to…
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Small comfort: Ruin nerf can be a good thing in the long run.
Let them see how their metrics change once Ruin is gone. You all know how Ruin is in practice: There's a chance they'll spawn on top of it and it'll be pointless to bring in the first place. There's a chance it'll extend the game significantly. There is no practical way to measure its influence on game balance. Now that…
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Dead By Daylight: Rise Up Dead Man (Hunt: Showdown Killer DLC)
I love Dead By Daylight and I love Hunt Showdown. These two games, while very different mechanically, have a lot of similar themes of mistrust, terror, and demonic influence. As such, I couldn't restrain myself from trying to bring the two together via suggestion. There aren't many "survivors" in Hunt since almost everyone…