When the boon is destroyed, it is automatically rebuilt into a random hex perk (randomised hex perk pool) (cannot stack, if you have hex ruin already, it cant be hex ruin again) EDIT: This can also be a way to resurrect a destroyed hex perk you had equipped and this perk can revive it
NERF: The "dodge animation" no longer grants invincibility so you can still end up being hit by the killer CHANGE/NERF: Dead hard now has 3 charges (not unlimited use) (Tier I = 60s, Tier II = 45s, Tier III = 30s cooldown on each charge) CHANGE: Dead hard will no longer be an exhaustion perk NERF: Dodge distance/duration…
Isn't it better to make the closest Dull Totems to where the killer spawns to turn into the hex's? Instead of Hex's spawning right next to survivors?? Am I missing something here that should be so simple to implement
Killer Offering (Burning Key) - Burning this offering grants you the protection of keys opening the Hatch "In the end there is always no escape from death"
Hello, so I was maybe suggesting something to the team, could we have an option to change back to the old music themes in the main menu? Or when you purchase the soundtrack DLC have this feature? All I suggest is for the old theme music to return (especially the killer theme), having a feature in the options to choose…