Clock Tower is a point and click survival horror adventure game released for the Super Famicom by Human Entertainment on September 14th 1995, later ported to Playstation 1, Wonderswan and Windows 98 and followed up with 3 sequels, only 1 directly related to the story from the first game. The franchise was formerly owned by…
It works okay used standalone, but if you make a build around it it can work well if you'd prefer to spend as least time as possible being chased by a killer. To Prove this, I'm gonna make an example build - The "Dissapearing Act" build. Dance With Me Lithe/Head On (Sprint Burst can work as well but doesn't have as good as…
I played with someone with a chris skin and noticed it changed not only his icon, but his name. Is this the same for Lisa, Cybil and the other "costume" characters?
Make sure to choose a locker thats in a corner or an enclosed space if available. Alot of the time the killers wil slowly ease into the locker from the side until they snatch ya
I would assume it would help immensely with sniping and looping, and in order to avoid the perk survivors would have to go slower so there would be no counter or mindgames the survivor could really play.
Survivor: Aya Brea from Parasite Eve Perks: Mitochondrial Blast: Even if it disturbs you to the core, you might as well use the evil forces within you to your advantage. Every time you get hit, gain 1 token; For every 3 tokens, You can activate Mitochondrial Blast: The survivor that uses the power aims and shoots a light…
Deception, Head On, Diversion and Spine Chill Theoretically, Quick and Quiet WOULD benefit this build, but in reality it would actually limit what situations you can decieve the killer in once they get the intel you have the perk. This would be easily given away by vaulting. This build would mainly be focused on tricking…