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Make pickup animation interruptible by pallets + make it faster to compensate
Killer immunity to pallet stuns during the pickup animation is unintuitive. So I suggest making the animation interruptible. But this on its own would be too heavy a survivor buff. So to compensate, I suggest that the animation be faster to save killers time in general. The balance of such a change would be determined by…
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Wiretap buff idea
Make wiretap also show the aura of survivors who are within the 14m radius. (Alternatively, only the aura of the survivor who placed it) This wouldn't buff SWFs as much as solo survivors, since SWF players generally already know their friends' locations I have no idea whether anyone wants wiretap to be stronger (It just…
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Trapper Improvement: Reward Far-apart Trapping
Traps that are placed far apart should be stronger so as to reward Trapper players who play the whole map. This could be as simple as scaling their strength with the distance to the nearest trap.
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Equalise Injured Moan Volumes (Especially Claire's lol)
Right now, some survivors have very loud or very quiet passive moans. I bought Claire and play her so I feel affected by this since she's especially loud lol. Rather than just request Claire's volume gets lowered, I think it would be best to just set a standard volume for survivor moans so that it's no longer a…
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Item drop while crouching: Volume and Animation
During crouch, item drop should be quiet Currently, when a survivor drops an item while crouching, they briefly stand up, make an accompanying quiet noise. I believe this is the same animation as when a survivor drops an item while standing, which explains why they briefly stand up. I suggest that a new animation be added…
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PC - "A Stunning Display" challenge not progressing by Blast Mine
Step 1 : Take the "A Stunning Display" challenge Step 2 : Equip the Jill Valentine perk "Blast Mine" Step 3 : In-game, use the perk to trap a generator Step 4 : Let a killer damage the gen, you are credited for "Killer Blind" Step 5 : After game end, the challenge is not progressed
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Buff Flip Flop to 65/70/75% and add 25% to survivor base kit
Slugging should be a little bit more risky. Giving players 25% flip flop base would achieve this. The 25% extra wiggle progress would only be enough to make the difference quite rarely, and that would only be if killer leaves a survivor alone long enough to let them get full recovery progress. The proposed buff to the Flip…