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DBD is killer sided and I'm tired of people pretending it isn't.
I have over 1500 hours on Steam, and have been playing both sides for years. I'd estimate that I play survivor 80% of the time and killer 20% of the time. (the reason for more survivor is that I have friends, but when I play alone I pick killer) I should start by saying that there is one situation where the game is…
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Here's some games similar to DBD that aren't DBD
If you're craving gameplay similar to Dead By Daylight but want to try something else, here's a list of things to check out: Identity V - This is the most similar to DBD, and I think BHVR assisted partially with development as well. There's the equivalent of generators that needs to be completed to open exit gates, and…
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Did Jane get thicker?
this is from the rift preview: Is it just me, or did something about Jane's model change? her thighs and posterior bulges in weird places, it almost looks like the joints in her 3D rig were scaled up without adjusting the base mesh. I always liked her thicker build but the 3D model quality looks off now and im not sure if…
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Iron Will is 100% useless if it doesn't completely remove survivor noises
Iron will not working while exhausted is fine, but maxing it out at reducing Grunts of Pain by only 75% makes the perk completely useless. Any grunts of pain will alert the killer. The perk was previously useless at rank 1 and 2 where you didn't have the full 100% reduction. Gamers have good headsets, and many of us can…
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Lethal Pursuers buff is life 2 perks in one
Lethal pursuers was already semi-frequently used perk before this patch. It was seen often enough to be noticeable. Not only that, but giving it a buff to the duration of all other auras feels like it's now 2 perks in 1. This kind of effect seems like it should be a separate perk altogether, similarly how the perk "Open…
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New progression system is unfair to anyone who had raised characters to level 40 prior to update
If characters at prestige 1 are boosted to prestige 3, then characters at level 40 without prestige should be boosted to prestige 2 with bloodweb level 40. the difference between level 40 and prestige 1 is only 10 levels. And for most people, there was never any purpose to get those final 10 levels since the teachable…
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BHVR - Can we just focus on making sure the game is fun?
Accept that this game is never going to be perfectly balanced. Accept that both killers and survivors will keep complaining on the forums no matter what you do. But please stop listening to people complaining for selfish reasons, and start listening the to the people who are having the fun sucked away by a game mechanic or…
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Feels like the devs don't understand what's wrong with the MMR system
I read through the official news topic here: https://forum.deadbydaylight.com/en/discussion/315687 All it does is talk about how some people favor fast queue times while other people favor fair matchmaking,The way they describe how matchmaking tries to find people close to your MMR and then expand over time to find people…
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Apparently you can lag switch to counter decisive strike
Had a killer who was obviously lag switching during key moment in chases (mostly before vaults to get illegitimate hits). But what really got to me was what they did during my decisive strike. The killer picked me up, and toggled their lag switch to freeze in place. My decisive strike skill check went off, but the killer…
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Who keeps locking the lockers?
I never expect them to be locked, so I pull hard and end up knocking them over :(
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Sabotaged hooks respawn too fast
After the latest update, hooks stay sabotaged for such a short time that there's not much of a point to sabotage them anymore. I understand the idea behind the change, you're supposed to sabotage the hook right before the killer hooks someone, to force them to find another hook (instead of abusing 99% finishing hooks like…
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Stakeout - Bug with depleted items
Platform: PC (playing with a controller, if that matters) Description: If you have stacks of Stakeout, and you use a toolbox on a generator and keep holding down the toolbox button after it's depleted, normal skill checks still count as normal skill checks, and a stack is not depleted. Note: This may or may not happen with…
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