I'm an old player, who used to relish at the thought of new maps, but it is such a headache that about every patch has a new map/version. I understand all the problems with older map models, and the need for change for balance purposes. If you want to block off a window that would create an infinite, that's one thing; but…
What if a survivor can become tormented when hit by PH's range attack and previously injured?
During the endgame collapse the map goes deeper into hell and the wood/paint of the walls and the floor evaporate exposing the bear bones of the structure or more pronounced blood. Would be cool, so just throwing it out there. Not actually suggesting to make it hopefully happen. The devs had probably danced around that…