Each day you'd get 2 new rituals, 1 killer and 1 survivor related. You have 4 ritual slots all together 2 survivor based and 2 killer based.
Such as (x) amount of a certain tier for 1 random of the next higher tier.
I do but it seems most people on this forum either started playing the game in the past few years or truly don't think through what they're saying and arguing (not debating). It's just sad. One example is how people think prove thyself, tool boxes and brand new parts are broken. When in reality they're pretty balanced…
I've seen various posts and comments about the only builds in the game being healing/repairing and anti-heal/anti-repair. When in reality there're skill check, movement speed, basic attack, sabotage, end game, hudini, vault speed, and so many other builds and mixes but people still complain there isn't? None of them are…
The only specific case where mft is really broken is against tier 1 Myers. I don't know if it was an oversight by the devs but tier 1 Myers since I've started playing thr game and to this day only has 103% speed which means he can catch up to someone with mft(unless of course they get caught on something or turn, etc).…
The daily rituals slots should be changed from 3 to 4. Two should be guaranteed to be killer challenges and the other two survivor challenges. Each day you would a new ritual of both. Surprised it hasn't already happened.