The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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That's a really cool concept
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That's weird
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I haven't heard anything official about them adding skins from one to the other but it'd be cool
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I haven't experienced that but hopefully someone on here will have answers for you
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I like that idea 👍
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Idk, could possibly be fine but it would initially drastically change the game.
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That's an interesting idea
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Cool idea 👍
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That'd be cool, if it's all just cosmetic.
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I hope they add it
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That's not really my point or exactly how it works but whatever
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I like the direction there 👍
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You do know the current emblem system is purely for bloodpoints once a month, right?
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I'm sorry, you clearly didn't read their post or don't understand how games work. Dead by daylight has things called servers. If live a certain distance from said servers you won't have much of a chance of finding a game.
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Well this isn't the right place to ask about it. The dbdmobile discord would be best. I could explain why that happened to you but I suggest trying to find an indepth YouTube video about it or looking though the past 6months to a year posts on dbdmobile's socials, like Instagram.
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Have you tried contacting behavior?
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I think that's a good idea and could actually work 👍. Plus they already have that tech with the Spirit's ability.
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They'll probably never do that. What country do you live in?
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That's actually a descent direction to deal with people using outside voice communications why playing dbd.
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Definitely interesting. Fairly balanced since you only can use it once but I think that also makes it really bad but then again people use deadhard and head on which against a good killer only gets one good use a match. So maybe it's ok. I like the idea tho for both perks 👍
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Interesting take that could possibly work. But like one person mentioned people could create new accounts and go up against new players when them themselves aren't new at the game. I couldn't think of any major issues but it'd be better if they get the current match making system truly working for once. I know it's not an…
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That made my day 🤣
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That'd be a cool mode
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I think Myers is a killer that would be good to have a rework but on a business side I don't think they'll do it.
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Exactly
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Once you have a character p3 only their tier 3 perks will show up on others, you don't have to get tier 1 and 2 anymore.
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Knife throw base kit rework could be interesting 🤔 maybe something like you have 1? Throwing knife which either does one health state (similar to huntress hatchet) or it would apply deep wound effect but worse in some way.(would be inside the survivor, they would have to remove it in some fashion,then it would drop on the…
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From a killer and survivor perspective I personally think he's fine and doesn't need changes but the movement speed after exposing someone could be cool and fun 👍
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Ok. Putting aside time played. People's individual character inventory at prestige3 can be full perks and stacked with all items just the same as p100 is our point. So seing a p100 character shouldn't make you think or feel any different than seeing a p3 character.
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I actually don't remember that, not saying it isn't true. That's interesting but sensible. Like I mentioned on the other post skilled based matchmaking nor mmr has ever worked in dbd from my experience. I really wish matchmaking worked properly though. It'd fis some issues and negate a lot of people arguments and hopefully…
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Really great idea 👍
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Ah, ok. Yeah the Trapper got an overhaul rework to his add-ons sometime in the past couple years. I do like the aura approach to his power. I was thinking maybe they could make his trap not injure survivors trap by them. When a survivor gets trapped they can free themselves at a base 10seconds (maybe) and once they're free…
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Another thing to mention is that as long as I've been playing Dead by daylight (since the year 3 anniversary, along with watching a bunch of gameplay since its beta) the mmr system has never worked properly sadly, from my experience.
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Exactly. OP- One thing I'll mention is with the current amount of characters in the game (survivors or killer) on average it'll take 2 to 5 prestiges to unlock all perks on everyone, as I say on average. I understand your argument about skill but you only can see the one character they have selected, so all their other…
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Interesting. Not taking the add-on changes into consideration, I think most of the core changes would be really cool add-ons(but there would be one more obvious broken combo with the current purple bag that allows you to carry all traps at the beginning). Otherwise I think it's definitely a cool direction. 'A minute later'…
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I understand if a player is new it can seem like not enough and even overwhelming not achievable with all of the different characters in the game now but overall currently you can earn between 40,000 and 250,000ish points in each game. I understand you won't always have lot of blood points offerings being sacrificed by…
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I actually think that's something along the right path to deal with people using voice communications.
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Correct me if I'm wrong bc I haven't used pop in a bit but doesn't it have a timer?(unless they removed it) Plus pr can affect any Gen across the entire map, right?(haven't used it yet)
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Well, even though that one should be updated, it in rare cases can be done. They're 2 or 3 other trophies, can't remember which ones. That are truly impossible to get done bc of some of the changes over the years. I'm pretty sure a couple are the map specific generator trophies. "Do a certain generator and escape" is the…
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If you're playing killer well. And you understand how boiled over works, then you'd know that it benefits the killer more then the survivor bc it allows the killer to get to hooks faster. I won't explain for you but someone else may or you can find a video about it on YouTube.
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Yeah, that's one the maps where it's most noticeable that the changes to pallet, gens, totems spawns (that they've done over the years) wasn't done for some reason. Hopefully they overhaul the spawns of things on the "newer" maps like the did with the old ones.
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I was not aware of that, that really sucks
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It would take a lot of testing and balancing but I think it's an ok direction 👍. Definitely interesting
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Like I said maps released since they redid totem spawns having gotten the same treatment
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Solid ideas
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Would be a nice change overall, don't know if it'll happen any time soon.
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Might actually happen in the coming years
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I think that is a very solid rework 👍. Percentages will probably have to be tweaked in one way or another but really good idea.
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Ok so in simplest terms I think the overall idea and direction of those chances are really cool but the balance is way too strong. They would have to be adjusted/tested heavily and probably have all of the perk affects tomed down significantly, and lots of testing done. Like I said tho, that's such a cool idea.
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Many people have been wanting some kind of trade in/up or recycling system in the game for years, including myself but sadly hasn't happened. I hope it does soon though.