This is for the devs. So all of the toxic player base can comment on this and it will NOT be read, so get started typing away. 1. Broken window hits. There is no way that Bubba should down me with his chainsaw on Haddonfield when I have vaulted and am halfway through the room. Bad ping favoring killers is complete garbage.…
Who is designing these? The rift is full of them. They literally look like you finished in last place and got a consolation medal.
Just had a match against nurse where the first two survivors were instantly sacrificed on their first hook. I assumed the nurse was hacking, but it turns out the Ace was flying around the map and standing on killer shack. These kind of matches are really making me want to play something else. Not only did I have to do 5…
Getting worn out from this. My connection is solid. I am seriously moving on to a new game if this is not addressed and acknowledged soon. Thanks.
Lots of games have this built in. Can we look into adding this in the future? Would help a lot with combatting hackers. Also, I'd like to be able to replay my most recent match to be able to see better where I went wrong or just to re-watch the funny bits. Please 🙏
Can we please do something for when there are two survivors left. The killer will 9 times out of ten slug the second last survivor for the 4k. I'm not even sure what would solve it. Maybe a new mechanic entirely for opening the gate when there are two left? Or honestly, even a concede game button for when there are two…
Especially with the new change to dead hard. David's adept is now even harder to achieve. Or the perk basically needs a rework now because it was designed to be paired with dead hard - which has been completely changed.
Has anyone else noticed a major upswing in teammates sandbagging you? Multiple games today I've had players screw me over at pallets. Body block me, etc. There are many players who don't understand when it's appropriate to try and take hits. A tip I'll give to newer players, if you see someone looping the killer - even if…